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The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on. | |||
{{Street Fighter IV}} | {{Street Fighter IV}} |
Revision as of 05:47, 9 May 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 40 | 50 | 6 | 3 | 4 | 12 | +4 | +7 | 10 | 13 | 20 | HL | X | O | O | - |
Close MP | 100 | 100 | 7 | 4 | 11 | 21 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
Close HP | 110 | 200 | 10 | 3 | 15 | 27 | 0 | +4 | 17 | 21 | 60 | HL | X | X | X | - |
Close LK | 40 | 50 | 5 | 3 | 9 | 16 | -1 | +2 | 10 | 13 | 20 | HL | X | O | O | - |
Close MK | 60*60 | 50*50 | 7 | 2*2 | 12 | 22 | 0 | +3 | 13 | 16 | 40*40 | HL | X | O | O | 1st hit cancellable |
Close HK | 40*110 | 100*100 | 5 | 2*3 | 18 | 27 | -3 | +1 | 17 | 22*21 | 60*20 | HL | X | X | O | Forces stand, 1st hit cancellable |
Far LP | 40 | 50 | 5 | 3 | 5 | 12 | +3 | +6 | 10 | 13 | 20 | HL | X | O | O | - |
Far MP | 100 | 100 | 10 | 4 | 9 | 22 | +1 | +4 | 13 | 16 | 40 | HL | X | X | X | - |
Far HP | 140 | 200 | 10 | 3 | 15 | 27 | 0 | +4 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 60 | 50 | 6 | 3 | 9 | 17 | -1 | +2 | 10 | 13 | 20 | HL | X | O | O | - |
Far MK | 100 | 100 | 9 | 3 | 11 | 22 | 0 | +3 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 40*110 | 100*100 | 5 | 2*3 | 18 | 27 | -3 | +1 | 17 | 22*21 | 60*20 | HL | X | X | O | Forces stand, 1st hit cancellable |
crouch LP | 30 | 50 | 3 | 2 | 9 | 13 | 0 | +3 | 10 | 13 | 20 | HL | X | O | O | - |
crouch MP | 90 | 100 | 5 | 3 | 10 | 17 | +1 | +4 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 130 | 200 | 8 | 3 | 15 | 25 | 0 | +4 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LK | 30 | 50 | 5 | 3 | 5 | 12 | +3 | +6 | 10 | 13 | 20 | L | X | O | O | Low attack |
crouch MK | 90 | 100 | 7 | 3 | 15 | 24 | -4 | -1 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 130 | 200 | 8 | 3 | 21 | 31 | -6 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 50 | 50 | 5 | 12 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 90 | 100 | 6 | 4 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 140 | 200 | 7 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump up LK | 50 | 50 | 7 | 7 | - | - | - | 8 | 11 | 20 | H | - | - | - | - | |
Jump up MK | 90 | 100 | 5 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 130 | 200 | 7 | 6 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 50 | 50 | 7 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 90 | 100 | 10 | 16 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | Pursuit property |
Jump forward HP | 140 | 200 | 7 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 50 | 50 | 7 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 90 | 100 | 7 | 11 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 120 | 200 | 7 | 4 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Overhead F+HP | 100 | 150 | 20 | 5 | 16 | 40 | -3 | +2 | 17 | 22 | 60 | H | X | X | X | Mid attack |
F+LK | 50 | 50 | 16 | 3 | 16 | 34 | -1 | +3 | 17 | 21 | 20 | L | X | O | O | Forces stand, Low attack, (translate) |
F+HK | 140 | 200 | 13 | 3 | 16 | 31 | -1 | +3 | 17 | 21 | 60 | HL | X | O | O | 1~12 (translate), Pursuit property, (translate) |
Fake Kick | - | - | - | - | 16 | 16 | - | - | - | - | - | - | X | X | X | (translate) |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 90 | 150 | 18+12 | 2 | 35 | 66 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 150 | 200 | 58 | 1 | 35 | 93 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 140 | 160 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 140 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Tiger Shot P | 70 | 100 | 11 | - | 39 | 39 | -2 | +2 | 18 | 22 | 20/20 | HL | X | X | O | - |
Tiger Shot P EX | 80*70 | 100*100 | 11 | - | 39 | 39 | +1 | D | 13 | - | 0/0 | HL | X | X | O | Pursuit property |
Tiger Shot K | 70 | 100 | 12 | - | 44 | 44 | -6 | -2 | 18 | 22 | 10/20 | HL | X | X | O | Pursuit property |
Tiger Shot K EX | 80*70 | 100*100 | 12 | - | 44 | 44 | -3 | D | 13 | - | 0/0 | HL | X | X | O | Pursuit property |
Tiger Uppercut LP | 140[80] | 200[100] | 5 | 5 | 31+16 | 56 | -31 | D | 20 | - | 30/40 | HL | X | X | O | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut MP | 150[80] | 200[100] | 5 | 7 | 31+16 | 58 | -33 | - | 20 | - | 30/40 | HL | X | X | O | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut HP | 170[80] | 200[100] | 5 | 10 | 29+16 | 59 | -34 | D | 20 | - | 30/40 | HL | X | X | O | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut EX | 120*20x4 | 150*20x4 | 5 | 5*2x4 | 30+17 | 64 | -39 | D | 20 | - | 0/0 | HL | X | X | O | 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable |
Tiger Knee LK | 30*90 | 100*100 | 7 | 2*12 | 3+13 | 36 | -7 | - | 20 | 24*- | 20/16*16 | HL | X | X | O | 2nd hit Pursuit property, Armor break |
Tiger Knee MK | 40*100 | 100*100 | 7 | 2*14 | 3+13 | 38 | -9 | D | 20 | 24*- | 20/16*16 | HL | X | X | O | 2nd hit Pursuit property, Armor break |
Tiger Knee HK | 50*110 | 100*100 | 7 | 2*12 | 8+13 | 41 | -12 | D | 20 | 24*- | 20/16*16 | HL | X | X | O | 2nd hit Pursuit property, Armor break |
Tiger Knee EX | 100*40*40 | 100*50*50 | 7 | 3*6*6 | 3+13 | 37 | -1 | D | 20 | 24*-*1 | 0/0 | HL | X | X | O | 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break |
Super Combo LP | 50x7 | 0 | 1+1 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | ??? | 98 | -45 | D | 20 | - | 0/0 | HL | X | X | X | 1~4f invincible, Pursuit property |
Super Combo MP | 50x7 | 0 | 1+1 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 94 | -45 | D | 20 | - | 0/0 | HL | X | X | X | 1~2f invincible, Pursuit property | |
Super Combo HP | 50x7 | 0 | 1+2 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 105 | -45 | D | 20 | - | 0/0 | HL | X | X | X | 1f invincible, Pursuit property | |
Ultra Combo | 45x7*45x6 | 0 | 1+9 | 5x4(12)3(2)3*10 | 15+36 | 110 | -48 | D | 20 | - | 0/0 | HL | X | X | X | 1~13f invincible, Pursuit property |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.