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===Ultra Move=== | ===Ultra Move=== | ||
'''Illusion Spark''' - QCFx2 + PPP | |||
==The Basics== | ==The Basics== |
Revision as of 22:15, 6 May 2009
Introduction
Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - D, DF, F - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - D, DB, B - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - F, D, DF - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. In SFIV, there is a "shortcut" for this motion: DF, neutral, DF.
- 360 - Full circle - Complete a full rotation of the stick.
- 720 - Complete a 720 degree rotation of the stick.
- Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
Six Button Notation
- Jab - weak punch (also called LP or WP)
- Strong - medium punch (also called MP)
- Fierce - fierce punch (also called HP or FP)
- P - any punch
- PPP or 3P - all three punches simultaneously
- Short - weak kick (also called LK or WK)
- Forward - medium kick (also called MK)
- Roundhouse (RH) - fierce kick (also called HK)
- K = any kick
- KKK or 3K - all three kicks simultaneously
Connectors
- ~ Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong, f~f means to double tap forward (dash).
- , Link
- xx Cancel
State Modifiers
- st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
- cl. - The following move should be performed in the standing position close to the opponent (neutral in the Y-axis). i.e. cl.Fierce, perform a Fierce whilst standing close.
- cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
- j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.
Miscellaneous Notation
- Claw = American Vega = Japanese Balrog
- Boxer = American Balrog = Japanese Bison
- Dictator (Dic) = American Bison = Japanese Vega
Not everyone plays on the American version, and some character names are different in the Japanese version, so to avoid confusion, we should not use the names Vega, Bison, or Balrog.
Move Analysis
Notable Normal Moves
cl. MK - Good comboable move that makes you unthrowable during its animation.
cr. FP - Good anti-air, but has really bad recovery tho.
cr. MP - Good combo starter that will stuff quite a few moves. Best with used with soul drills. Do this from a little ways out so you're safe from most counter attacks. Great way to apply pressure.
cr. HK - Rose's sweep. Nice range, speed and damage on this move. Can not be quick recovered, which can lead to some good cross up situations.
j. MK - Nice attack, good range and it's the way you'll cross up the other fighter.
Normal Throws
- Soul Fall
- LP + LK or F + LP + LK
- Soul Loop
- B + LP + LK
Command Normals
- Slide - DF + MK
- Soul Piede - F + HK
Focus / Saving Attack
Rose's Focus Attack comes out quick but does not have the longest range. It can also be used as anti-air when timed correctly.
Special Moves
Soul Spark - HCF+P
Soul Reflect - QCB+P
Soul Spiral - QCF+K
Soul Throw - DP+P
Super Move
Aura Soul Spark - QCFx2 + P
Ultra Move
Illusion Spark - QCFx2 + PPP
The Basics
Combos
Strategy
Matchups
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |
Close LP | 20 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | O | O | O | - |
Close MP | 70 | 100 | 6 | 2 | 11 | 18 | +1 | +4 | 13 | 16 | 40 | X | O | O | - |
Close HP | 90 | 200 | 6 | 2 | 19 | 26 | -3 | +1 | 17 | 21 | 60 | X | O | O | - |
Close LK | 40 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | X | O | O | - |
Close MK | 70 | 100 | 7 | 3 | 11 | 20 | 0 | +3 | 13 | 16 | 40 | X | O | O | 1~20 cannot be thrown |
Close HK | 100 | 200 | 7 | 2 | 19 | 26 | -2 | +3 | 18 | 23 | 60 | X | O | O | - |
Far LP | 20 | 50 | 4 | 2 | 11 | 16 | -2 | +1 | 10 | 13 | 20 | O | O | O | - |
Far MP | 70 | 100 | 7 | 2 | 12 | 20 | 0 | +3 | 13 | 16 | 40 | X | O | O | - |
Far HP | 100 | 200 | 11 | 3 | 18 | 31 | -3 | +1 | 17 | 21 | 60 | X | X | X | - |
Far LK | 30 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | X | X | X | - |
Far MK | 70 | 100 | 6 | 2 | 13 | 20 | -1 | +2 | 13 | 16 | 40 | X | X | X | - |
Far HK | 100 | 200 | 9 | 2 | 19 | 29 | -3 | +1 | 17 | 21 | 60 | X | X | X | - |
crouch LP | 40 | 50 | 3 | 3 | 8 | 13 | 0 | +3 | 10 | 13 | 20 | O | O | O | - |
crouch MP | 60 | 100 | 4 | 3 | 14 | 20 | -3 | 0 | 13 | 16 | 40 | X | O | O | - |
crouch HP | 90 | 150 | 6 | 5 | 28 | 38 | -15 | -10 | 17 | 22 | 60 | X | O | O | Forces stand |
crouch LK | 30 | 50 | 4 | 4 | 6 | 13 | +1 | +4 | 10 | 13 | 20 | X | X | X | Low attack |
crouch MK | 60 | 100 | 7 | 2 | 12 | 20 | 0 | +3 | 13 | 16 | 40 | X | O | O | Low attack |
crouch HK | 90 | 200 | 9 | 2 | 19 | 29 | -3 | D | 17 | - | 60 | X | X | X | Low attack, cannot fast recover |
Jump up LP | 40 | 50 | 4 | 6 | - | - | - | - | - | 20 | - | - | - | - | |
Jump up MP | 70 | 100 | 6 | 6 | - | - | - | - | - | 40 | - | - | - | - | |
Jump up HP | 90 | 150 | 9 | 6 | - | - | - | - | - | 60 | - | - | - | - | |
Jump up LK | 50 | 50 | 4 | 7 | - | - | - | - | - | 20 | - | - | - | - | |
Jump up MK | 80 | 100 | 7 | 6 | - | - | - | - | 40 | - | - | - | - | ||
Jump up HK | 90 | 200 | 11 | 5 | - | - | - | - | - | 60 | - | - | - | - | |
Jump forward LP | 40 | 50 | 4 | 6 | - | - | - | - | - | 20 | - | - | - | - | |
Jump forward MP | 70 | 100 | 7 | 3 | - | - | - | - | - | 40 | - | - | - | - | |
Jump forward HP | 90 | 150 | 7 | 7 | - | - | - | - | - | 60 | - | - | - | - | |
Jump forward LK | 30 | 50 | 4 | 7 | - | - | - | - | - | 20 | - | - | - | - | |
Jump forward MK | 60 | 100 | 7 | 5 | - | - | - | - | - | 40 | - | - | - | - | |
Jump forward HK | 100 | 200 | 6 | 5 | - | - | - | - | - | 60 | - | - | - | - | |
Slide | 60 | 100 | 7 | 8 | 12 | 26 | -6 | -3 | 13 | 16 | 40 | X | X | X | Low attack |
Soul Piety | 100 | 200 | 11 | 2 | 17 | 29 | -1 | +3 | 17 | 21 | 60 | X | X | X | - |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+13 | 2 | 35 | 67 | -15 | D | 21 | - | 40 | - | - | - | - |
Focus attack LVL 3 | 120 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - |
Forward Throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | Throw range 1.0 |
Back throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | - | - | - | Throw range 1.0 |
Soul Spark LP | 80 | 50 | 14 | - | 52 | -12 | -8 | 30/20 | X | X | O | - | |||
Soul Spark MP | 80 | 50 | 22 | - | 52 | -4 | 0 | 30/20 | X | X | O | - | |||
Soul Spark HP | 80 | 50 | 29 | - | 53 | +2 | +6 | 30/20 | X | X | O | - | |||
Soul Spark EX | 65*65 | 50*50 | 14 | - | 54 | -6 | -2 | 0/0 | X | X | O | - | |||
Soul Spiral LK | 100 | 100 | 12 | 6 | 40 | -8 | D | 20/40 | X | X | O | Armor break | |||
Soul Spiral MK | 100 | 100 | 15 | 6 | 41 | -6 | D | 20/40 | X | X | O | Armor break | |||
Soul Spiral HK | 100 | 100 | 16 | 6 | 40 | -4 | D | 20/40 | X | X | O | Armor break | |||
Soul Spiral EX | 100 | 100 | 13 | 6 | 39 | -6 | D | 0/0 | X | X | O | 1~11f invincible, Armor break | |||
Soul Reflect LP | 50 | 100 | 13 | 2 | 41 | -8 | D | 20/30 | X | X | O | gives super gauge +100, 11~22f (translate), increases super damage by 5% up to 7 times/35%, EX(translate) | |||
Soul Reflect MP | 50 | 100 | 13 | 3 | 40 | -7 | D | 20/30 | X | X | O | (translate), 10~19f (translate), EX(translate) | |||
Soul Reflect HP | 50 | 100 | 12 | 2 | 39 | -7 | D | 20/30 | X | X | O | (translate), 11~19f (translate), EX(translate) | |||
Soul Reflect EX | 50 | 100 | 8 | 2 | 33 | -5 | D | 0/0 | X | X | O | (translate), 7~14f (translate), Increases damage of reflected projectile by 10%, (translate) | |||
Soul Throw LP | 140 | 100 | 6 | 9 | 49 | D | D | 20/40 | X | X | X | - | |||
Soul Throw MP | 140 | 100 | 6 | 10 | 51 | D | D | 20/40 | X | X | X | - | |||
Soul Throw HP | 140 | 100 | 6 | 11 | 52 | D | D | 20/40 | X | X | X | - | |||
Soul Throw EX | 140 | 100 | 6 | 11 | 53 | D | D | 0/0 | X | X | X | 1~6f invincible | |||
Aura Soul Spark | 50x4*100 | 0 | 9 | - | 52 | +16 | D | 0/0 | - | - | - | 1~8f invincible | |||
Illusion Spark | 83x6 | 0 | 12 | 14 | 43 | 68 | -37 | D | 0/0 | - | - | - | 1~12f invincible, Armor break | ||
Frames | Frames | Frames of | Frames of | Super Meter | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | Chain | Special | Super | Notes |