Template:AttackDataHeader-FFS: Difference between revisions

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! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames a character must wait to become actionable again after their move is no longer active.">Recovery</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun. The opponent is invincible during the last frame of hitstun, so link combos require a move with a startup 1 less than a given + value. Negative frames means the defender recovers first.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of hitstun, so link combos require a move at least 1 frame less startup than a given + value.">Hit Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun. Negative frames means the defender recovers first.">Block Adv</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of hitstun, so linked moves must have at least 1 frame less startup than a given + value to be a true blockstring.">Block Adv</span>
! Property
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
  -->Data for unique attributes of the move and, if applicable, the frames they occur.&#010;<!--
  -->&#010;<!--
  -->Cancel = Can be cancelled into a special move after hitting or being blocked.&#010;<!--
  -->Kara Cancel = In addition to the above, can also be cancelled during specific frames regardless of hit or whiff (usually the very first frame(s)).&#010;<!--
  -->Lane Shift = Sends the opponent to the other lane on hit.&#010;<!--
  -->Air KD = Knocks down an airborne opponent on hit instead of having them land on their feet.&#010;<!--
  -->Invincible = Character has no hurtbox, rendering them immune to strikes.&#010;<!--
  -->Throw Invincible = Character cannot be thrown.&#010;<!--
  -->Upper-Body Invuln = Character's hurtbox is significantly shorter than normal.&#010;<!--
  -->Lower-Body Invuln = Character's hurtbox doesn't extend as low as normal.&#010;<!--
  -->>Property</span>
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==Usage==
==Usage==

Revision as of 06:46, 7 May 2025

! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property

Usage

Determines the columns to be used for Fatal Fury Special move lists.