Gouken Super and Ultra Counters (SFIV): Difference between revisions

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(Updated Ultra & Super counter list)
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This table explains how you can counter/punish Ultras on reaction (that is, if you essentially mash your response during the Ultra cinematic startup.)  "EX HK" is EX Hurricane Kick (QCB+KK).  For fireball supers like Ryu's and Dhalsim's, the Counter will avoid the entire Ultra (except for the first hit) if you are at point blank range.  If you're further away, the counter-hit will still come out, but you will proceed to eat some more damage from the ultra.
|+ '''Can Gouken Counter It?'''
 
|- style="background:black; font-weight:bold; color:white;"
{| border="1" style="border-collapse:collapse; width:75%"
! Character !! Super !! Ultra
|+ '''What do I do about this Ultra/Super?'''
|- style="background:black; font-weight:bold; color:white; text-align:center;"
| rowspan="2" | Character || colspan="2"| Super || colspan="2"| Ultra || Notes
|- style="background:gray; color:white; text-align:center;"
| Counter || EX HK || Counter || EX HK ||
|-
|-
| ABEL || No || No
| CAMMY || Low || Yes || Low || Yes || Super: Only EX HK from one character width away. Ultra: Only EX HK from one jump length away.
|-
|-
| AKUMA || No || No
| BLANKA || High || Yes || * || No || Ultra: Counter Low at point blank range, High for all others. At long range, throw a Jab Hadoken.
|-
|-
| BALROG (Boxer) || No || No
| C. VIPER || High || Yes || No || Yes || Super: Can EX HK after the first 2 hits. Ultra: Can EX HK after the ground pound.
|-
|-
| BLANKA || Yes || Yes
| DHALSIM || High || Yes || High || Trades ||
|-
|-
| C. VIPER || Yes || No
| FEI LONG || High || Yes || High || Yes || You can also do this between the 4th and 5th hit.
|-
|-
| CAMMY || Yes || Yes
| GUILE || High || Yes || High || Yes || You can also do this between the 2 flip kicks.
|-
|-
| CHUN LI || Yes || 2nd Hit
| ABEL || No || Yes || No || Yes ||
|-
|-
| DAN || Yes || Yes
| M.BISON (Dictator) || Yes || Yes || Yes || No ||
|-
|-
| DHALSIM || Close || Close
| RUFUS || High || Yes || High || Yes ||
|-
|-
| E.HONDA || Yes || No
| RYU || High || Yes || High || Yes ||
|-
|-
| EL FUERTE || Yes || No
| AKUMA || No || ? || No || ? ||
|-
|-
| FEI LONG || Yes || Yes
| BALROG (Boxer) || No || Yes || No || Yes || Ultra: Can block 4 hits, then EX HK
|-
|-
| GEN (Mantis) || No || No
| CHUN LI || No || No || No || Yes || Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
|-
|-
| GEN (Crane) || No || No
| DAN || No || No || Yes || Yes || Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze. Or block until the last uppercut and Counter High/EX HK.
|-
|-
| GOUKEN || No || No
| E.HONDA || No || Yes || No || No ||
|-
|-
| GUILE || Yes || Yes
| EL FUERTE || High || Yes || No || Yes || In the air HK/EX HK will also work against his Ultra.
|-
|-
| KEN || Yes || No
| GOUKEN || No || EX HK || No || EX HK
|-
|-
| M.BISON (Dictator) || Yes || Yes
| KEN || No || No || No || Yes || Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
|-
|-
| ROSE || Close || No
| ROSE || High || Yes || No || No || Ultra: Hold up or EX Demon Flip.
|-
|-
| RUFUS || No || No
| SAGAT || No || No || Yes || Yes || Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
|-
|-
| RYU || Close || Close
| SAKURA || Low || Yes || No || No ||
|-
|-
| SAGAT || Yes || Yes
| SETH || ? || ? || ? || ? ||
|-
|-
| SAKURA || Yes || No
| VEGA (Claw) || * || * || No || No || Super can be Countered High or EX HK'd if he goes for the stab.
|-
|-
| SETH || Close || No
| ZANGEIF || No || ? || No || ?
|-
|-
| VEGA (Claw) || No || No
| GEN (Mantis) || No || No || No || No ||
|-
|-
| ZANGEIF || No || No
| GEN (Crane) || No || No || No || No || Hold up or EX Demon Flip.
|}
|}

Revision as of 13:19, 6 May 2009

This table explains how you can counter/punish Ultras on reaction (that is, if you essentially mash your response during the Ultra cinematic startup.) "EX HK" is EX Hurricane Kick (QCB+KK). For fireball supers like Ryu's and Dhalsim's, the Counter will avoid the entire Ultra (except for the first hit) if you are at point blank range. If you're further away, the counter-hit will still come out, but you will proceed to eat some more damage from the ultra.

What do I do about this Ultra/Super?
Character Super Ultra Notes
Counter EX HK Counter EX HK
CAMMY Low Yes Low Yes Super: Only EX HK from one character width away. Ultra: Only EX HK from one jump length away.
BLANKA High Yes * No Ultra: Counter Low at point blank range, High for all others. At long range, throw a Jab Hadoken.
C. VIPER High Yes No Yes Super: Can EX HK after the first 2 hits. Ultra: Can EX HK after the ground pound.
DHALSIM High Yes High Trades
FEI LONG High Yes High Yes You can also do this between the 4th and 5th hit.
GUILE High Yes High Yes You can also do this between the 2 flip kicks.
ABEL No Yes No Yes
M.BISON (Dictator) Yes Yes Yes No
RUFUS High Yes High Yes
RYU High Yes High Yes
AKUMA No ? No ?
BALROG (Boxer) No Yes No Yes Ultra: Can block 4 hits, then EX HK
CHUN LI No No No Yes Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
DAN No No Yes Yes Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze. Or block until the last uppercut and Counter High/EX HK.
E.HONDA No Yes No No
EL FUERTE High Yes No Yes In the air HK/EX HK will also work against his Ultra.
GOUKEN No EX HK No EX HK
KEN No No No Yes Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
ROSE High Yes No No Ultra: Hold up or EX Demon Flip.
SAGAT No No Yes Yes Super can be Countered/EX HK'd, but only if you input it BEFORE the freeze.
SAKURA Low Yes No No
SETH ? ? ? ?
VEGA (Claw) * * No No Super can be Countered High or EX HK'd if he goes for the stab.
ZANGEIF No ? No ?
GEN (Mantis) No No No No
GEN (Crane) No No No No Hold up or EX Demon Flip.