< Tekken 6
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* ''' | * '''Lacks Zen Cancels.''' If you've played Jin in Tekken Tag 2, Tekken 7, or Tekken 8, you're likely used to Zen canceling with b3 which Jin cannnot do here.<br><br> | ||
* '''Point 2.''' Text 2.<br><br> | * '''Point 2.''' Text 2.<br><br> | ||
* '''Point 3.''' Text 3.<br><br> | * '''Point 3.''' Text 3.<br><br> |
Revision as of 04:23, 3 May 2025
Introduction
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Strengths & Weaknesses
Strengths
Weaknesses
Key Moves & Techniques
Key Moves
cd2 - Electric Wind Hook Fist
- CH Launcher
- Good for Keepout and Poking as well.
cd4 - Hellsweep
- Somewhat slow Low Launcher.
13~3 - Ni Rengeki
- Main Bound move.
1d34
- Jab to low mini mixup.
ff2 - Demon's Paw
- Good for keepout and pushing the opponent towards the wall.
d4
- Good fast low poke.
db223 - Savage Sword
db4 - Stature Smash
- Hard hitting low.
b21 - Shun Masatsu
- Long Range Mid.
- Allows Jin to reliably pick his opponents up from the ground.
- High Wall Splat.
Key Techniques
Wave Dash
Jin retains the classic Mishima-style Wavedash.