(hopefully this works) |
No edit summary |
||
Line 1: | Line 1: | ||
{{#if:{{{version|}}}|! Version }} | {{#if:{{{version|}}}|! Version }} | ||
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span> | ! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span><!-- | ||
{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }} | -->{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }} | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ||
-->How this move must be blocked.
<!-- | -->How this move must be blocked.
<!-- |
Revision as of 19:19, 24 April 2025
! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property
Usage
Determines the columns to be used for Fatal Fury Special move lists.