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* '''"To Catch Me...":''' Reptile is one of the two characters with access to invisibility. Though it has a bit of a delay, he can implement it in his kombo structure to cover the startup. | * '''"To Catch Me...":''' Reptile is one of the two characters with access to invisibility. Though it has a bit of a delay, he can implement it in his kombo structure to cover the startup. | ||
* '''Krocodilian D2:''' Reptile's D2 has a huge semicircular hitbox, boasting superb vertical and horizontal coverage. Certain kombos will also use a D2 to lead into a reset. | * '''Krocodilian D2:''' Reptile's D2 has a huge semicircular hitbox, boasting superb vertical and horizontal coverage. Certain kombos will also use a D2 to lead into a reset. | ||
* '''Versatile Kameo Choice:''' With long suspends and useful confirmable mids, Reptile can easily fit Kameos into his gameplan. Common choices include Scorpion | * '''Versatile Kameo Choice:''' With long suspends and useful confirmable mids, Reptile can easily fit Kameos into his gameplan. Common choices include Scorpion for combos and invisibility setups, Motaro (for even better pressure from EX Force Ball, new kombo routes from EX Acid Spit, and easier Fatal Blow kombos), and Mavado for combos from throws and sweeps. | ||
|cons= | |cons= | ||
* '''Meter-Dependent Neutral:''' While Reptile rarely needs to spend meter on kombos, his neutral gameplan is highly meter dependent to create space with EX Acid Spit and Force Balls, advance with EX Elbow Dash, or swiftly enter Invisibility. | * '''Meter-Dependent Neutral:''' While Reptile rarely needs to spend meter on kombos, his neutral gameplan is highly meter dependent to create space with EX Acid Spit and Force Balls, advance with EX Elbow Dash, or swiftly enter Invisibility. | ||
* '''Mediocre Armored Reversal:''' Death Roll low profiles and has great range, but its slow startup makes it vulnerable to armor breaks, easy to safe jump, and prone to unintentional whiffing on certain gaps. It also creates almost no space on block, making the punish basically guaranteed. | * '''Mediocre Armored Reversal:''' Death Roll low profiles and has great range, but its slow startup makes it vulnerable to armor breaks, easy to safe jump, and prone to unintentional whiffing on certain gaps. It also creates almost no space on block, making the punish basically guaranteed. | ||
* '''Flawless Blocked:''' Reptile is uniquely vulnerable to flawless block, with | * '''Flawless Blocked:''' Reptile is uniquely vulnerable to flawless block, with many of his string enders becoming exceptionally unsafe on flawless block. He can use EX Elbow Dash to be safe, but it creates an armorable gap and costs meter. | ||
* '''Lacks X-Factor:''' Reptile lacks the extreme damage, relentless pressure, and terrifying mix of the game's top tiers. He must rely on a disciplined, fundamentals-centered gameplan to win. | * '''Lacks X-Factor:''' Reptile lacks the extreme damage, relentless pressure, and terrifying mix of the game's top tiers. He must rely on a disciplined, fundamentals-centered gameplan to win. | ||
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Latest revision as of 16:40, 8 April 2025
Introduction
Zaterran Slave
”Reptile is Zaterran, one of the reptiloid race which lives on Outworld’s fringes. Like other reptiles, Zaterrans can camouflage themselves. But Reptile possesses a unique mutation: one which allows him to shift shape to appear human. Bullied mercilessly by Zaterrans for this ability, Reptile left home to make his future elsewhere.”
Reptile is a Rushdown/Mixup kombatant that excels at playing neutral with close and mid-range buttons to whiff-punish and/or hit-confirm into kombos; he has different string starters that share the same enders which launch meterlessly or convert into juggles with Kameos, safe longer-reaching Low attacks (i.e. B3, B4), and a High-Mid S3 tail whip that can be cancelled after the first hit into his aerial Overhead DB4 (which can also be cancelled to establish pressure/mix and extend grounded kombos). Despite weaker zoning from fullscreen, his Mid projectile Force Ball (DF3) has a large hitbox that reaches midscreen and provides a meterless launch that can be extended with another Force Ball in the same juggle kombo by using the EX version or changing its speed. Reptile’s mixup game is enhanced by setting up his Invisibility manually (DU4) or automatically after cancelling (Air) DB4, which disappears if the opponent connects with him on hit or block; this helps him establish unseeable mix and bait the opponent into throwing out whiff-punishable attacks in an attempt to hit him and terminate the invisibility.
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