The King of Fighters '95/Andy: Difference between revisions

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==Movelist==
==Movelist==
=== Normals ===
=== Normals ===
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
==== Close Normals ====
 
===== <span class="invisible-header">c5A</span> =====
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{{MoveData
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}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5B</span> =====
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<font style="visibility:hidden" size="0"></font>
{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5C</span> =====
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<font style="visibility:hidden" size="0"></font>
{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5D</span> =====
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{{MoveData
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==== Far Normals ====
==== Far Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">f5A</span> =====
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{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5B</span> =====
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<font style="visibility:hidden" size="0"></font>
{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5C</span> =====
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<font style="visibility:hidden" size="0"></font>
{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5D</span> =====
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{{MoveData
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==== Crouching Normals ====
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">2A</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
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{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
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{{MoveData
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==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">j8A</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8B</span> =====
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{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8C</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8D</span> =====
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==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">jA</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
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{{MoveData
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
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===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jD</span> =====
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=== Throws ===
=== Throws ===
===== <span class="invisible-header">Kakae Kominage (4/6 C or D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=

Latest revision as of 02:48, 29 March 2025

Introduction

Strengths Weaknesses
  • Andy can duckwalk holding Df.png
  • placeholder
Move List Showcase

Movelist

Normals

Close Normals

c5A

cl.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5B

cl.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5C

cl.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5D

cl.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

f5A

st.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5B

st.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5C

st.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5D

st.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

2A

cr.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
2B

cr.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -
2C

cr.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -
2D

cr.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

j8A

nj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8B

nj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8C

nj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8D

nj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

jA

dj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jB

dj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jC

dj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jD

dj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Kakae Kominage (4/6 C or D)

Kakae Kominage
close 4/6 C or D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Special Moves

Shouryu Dan (623P)

Shouryu Dan
623A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Hishou Ken (214P)

Hishou Ken
214A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Zanei Ken ([1]6P

Zanei Ken
[1]6A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Kuuha Dan (19K/16K)

Kuuha Dan
19K or 16K
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
Geki Heki Hai Sui Shou (214K)

Geki Heki Hai Sui Shou
214B/D
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -

Super Moves

Chou Reppa Dan ([2]36BD)

Chou Reppa Dan
[2]36B+D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Combos

Strategy

Game Navigation

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