Dan (SFIV): Difference between revisions

From SuperCombo Wiki
(Notes)
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| align="center" | 50*60
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| align="center" | 10/30
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| align="center" | HL?
| align="center" | HL
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| align="center" | 100*100
| align="center" | 100*100
| align="center" | 10/30*30
| align="center" | 10/30*30
| align="center" | HL?
| align="center" | HL
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| align="center" | 100*3
| align="center" | 100*3
| align="center" | 10/30x3
| align="center" | 10/30x3
| align="center" | HL?
| align="center" | HL
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| align="center" | 100x3
| align="center" | 100x3
| align="center" | -
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| align="center" | HL?
| align="center" | HL
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Revision as of 07:10, 4 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 4 2 15 -1 +2 20 50 20 HL O O O -
close MP 6 2 26 0 +6 65 100 40 HL X O O -
close HP 8 2 28 -3 +1 95 200 60 HL X O O -
close LK 4 2 15 -1 +2 25 50 20 HL X X X -
close MK 6 2-2 23 -2 +1 40+30 50+50 40-20 HL X O O Only 1st hit is cancelable
close HK 8 2 27 -2 +2 100 200 60 HL X X O -
far LP 4 2 14 0 +3 25 50 20 HL O O O -
far MP 6 2 20 -1 +2 70 100 40 HL X X O -
far HP 11 2 30 -2 +2 110 200 60 HL X X X -
far LK 4 2 14 0 +3 35 50 20 HL X X X -
far MK 7 2 22 -2 +1 70 100 40 HL X X X -
far HK 11 2 30 -2 +2 110 200 60 HL X X X -
crouch LP 4 2 15 -1 +2 25 50 20 HL O O O -
crouch MP 7 2 21 -1 +2 70 100 40 HL X O O -
crouch HP 11 3 35 -7 -2 100 200 60 HL X O O Forces stand
crouch LK 4 2 14 0 +3 20 50 20 L O O O Low attack
crouch MK 7 2 20 0 +3 65 100 40 L X O O Low attack
crouch HK 12 2 35 -6 - 90 150 60 L X X X Low attack, cannot quick stand
Jump up LP 4 7 - - - 45 50 20 H - - - -
Jump up MP 8 6 - - - 75 100 40 H - - - -
Jump up HP 12 4 - - - 100 200 60 H - - - -
Jump up LK 4 8 - - - 40 50 20 H - - - -
Jump up MK 7 5 - - - 75 100 40 H - - - -
Jump up HK 10 4 - - - 100 200 60 H - - - -
Jump forward LP 4 7 - - - 45 50 20 H - - - -
Jump forward MP 7 5 - - - 75 100 40 H - - - -
Jump forward HP 7 4 - - - 95 200 60 H - - - -
Jump forward LK 4 7 - - - 40 50 20 H - - - -
Jump forward MK 7 5 - - - 70 100 40 H - - - -
Jump forward HK 9 5 - - - 100 200 60 H - - - -
Jump Taunt - - - - - 0 0 - - - - - -
Crouch Taunt - - - - - 0 0 - - - - - -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 80 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 140 200 60 - - - - -
F+LP+LK 3 2 24 - - 120 100 40 1.0 - - - Throw range: 1.0
B+LP+LK 3 2 24 - - 130 120 40 0.95 - - - Throw range: 0.95
Gadoken LP 14 8 40 0 +4 70 100 20/20 HL X X O -
Gadoken MP 14 10 41 -1 +3 70 100 20/20 HL X X O -
Gadoken HP 14 15 42 -2 +2 70 100 20/20 HL X X O -
Gadoken EX 14 20 40 +3 +6 50*60 50*50 - HL X X O -
Koryuken LP 4 13 42 -18 - 100(70) 200(100) 30/40 HL X X O Frames 1-2 fully invincible, 3-4 throw invincible, 5-16 (translate)
Koryuken MP 4 13 60 -35 - 120(80) 200(100) 30/40 HL X X O Frames 1-4 fully invincible, 5-16 (translate)
Koryuken HP 4 13 63 -38 - 140(100) 200(100) 30/40 HL X X O Frames 1-4 fully invincible, 5-16 (translate)
Koryuken EX 4 13 66 -40 - 70*60 100*100 - HL X X O Frames 1-16 fully invincible
Dankukyaku LK 17 10 37 0 - 90 100 40/30 HL X X X Armor break
Dankukyaku MK 17 2*2 47 -2 - 50*50 100*50 40/30*20 HL X X X Armor break
Dankukyaku HK 17 2*3*2 56 -2 - 50x3 100*50*50 40/30*20*10 HL X X X Armor break
Dankukyaku EX 8 10 31 -3 - 40x3 100*50*50 - HL X X X Armor break
Air Dankukyaku LK 5 Until ground - - - 90 100 10/30 HL - - - -
Air Dankukyaku MK 5 1*2 - - - 50*50 100*100 10/30*30 HL - - - -
Air Dankukyaku HK 5 1*2*2 - - - 50*3 100*3 10/30x3 HL - - - -
Air Dankukyaku EX 5 1x3 - - - 50x3 100x3 - HL - - - -
Hisshou Buraiken 4 2x18*14 261 -42 - 15x18*110 0 - HL - - - Invincible: frames 1-13
Legendary Taunt - 0 - - - 0 0 - - - - - Invincible: frame 1, (translate)
Ultra Combo 10 12 84 -55 - 45x7*150 0 - HL - - - Invincible: frames 1-10
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth