Arc impulse (talk | contribs) (→Ground Shave Roll: added hk) |
Arc impulse (talk | contribs) (→Optional jump-in: added rock crusher) |
||
Line 25: | Line 25: | ||
JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK | JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK | ||
STANDING = LP, Electric Thunder | ROLL | STANDING = LP | Rock Crusher, Electric Thunder | ROLL | ||
CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL | CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL | ||
ROLL = Rolling Attack, Ground Shave Roll | ROLL = Rolling Attack, Ground Shave Roll |
Revision as of 09:32, 28 March 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Optional jump-in
[ JUMP_IN, ] STANDING | CROUCHING JUMP_IN = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK STANDING = LP | Rock Crusher, Electric Thunder | ROLL CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL ROLL = Rolling Attack, Ground Shave Roll
There is one untested scenario; is it possible to combo from a kick to Electric Thunder?
Ground Shave Roll
LP | LK | MK | HK | cr.LP | cr.MP | cr.HP | cr.LK | cr.MK, Ground Shave Roll
Strategy
Matchups
Frame Data
frame | frame | frames of | frames of | super meter | cancel | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | recovery | adv.blk | adv.hit | blockstun | hitstun | damage | stun | gain | block | ability | comments |
close LP | 4 | 2 | 10 | -1 | +2 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
close MP | 6 | 2 | 10 | +2 | +5 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
close HP | 7 | 4 | 22 | -7 | -1 | 18 | 24 | 110[90] | 200[150] | 60 | HL | S | - |
close LK | 4 | 3 | 10 | -2 | +1 | 10 | 13 | 40 | 50 | 20 | HL | SpS | - |
close MK | 5 | 2(3)2 | 12 | 0 | +3 | 13 | 16 | 40*40 | 50*50 | 40*20 | HL | S | - |
close HK | 7 | 6 | 19 | -6 | -1 | 18 | 23 | 100[80] | 200[150] | 60 | HL | S | - |
far LP | 3 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
far MP | 7 | 4 | 9 | +1 | +4 | 13 | 16 | 80 | 100 | 40 | HL | S | - |
far HP | 7 | 6 | 20 | -7 | -2 | 18 | 23 | 120 | 200 | 60 | HL | - | - |
far LK | 5 | 2 | 12 | -3 | 0 | 10 | 13 | 30 | 50 | 20 | HL | S | - |
far MK | 5 | 2 | 19 | -7 | -4 | 13 | 16 | 90 | 100 | 40 | HL | S | - |
far HK | 3 | 6 | 23 | -10 | -5 | 18 | 23 | 100[80] | 200[150] | 60 | HL | - | - |
crouch LP | 4 | 2 | 9 | 0 | +3 | 10 | 13 | 30 | 50 | 20 | HL | SpS | - |
crouch MP | 7 | 4 | 15 | -5 | -2 | 13 | 16 | 60 | 100 | 40 | HL | S | - |
crouch HP | 8 | 4 | 25 | -10 | -4 | 18 | 24 | 100 | 200 | 60 | HL | S | - |
crouch LK | 4 | 3 | 7 | +1 | +4 | 10 | 13 | 30 | 50 | 20 | L | SpS | - |
crouch MK | 5 | 2 | 11 | +1 | +4 | 13 | 16 | 70 | 100 | 40 | L | SpS | - |
crouch HK | 6 | 5 | 21 | -7 | - | 18 | - | 90 | 150 | 60 | L | S | - |
jump up LP | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump up MP | 6 | 3 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump up HP | 4 | 3 | - | - | - | 17 | 20 | 120 | 200 | 60 | H | - | - |
jump up LK | 4 | 3 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump up MK | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - | - |
jump up HK | 7 | 7 | - | - | - | 17 | 20 | 120 | 200 | 60 | H | - | - |
jump forward LP | 5 | 7 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump forward MP | 6 | 5 | - | - | - | 11 | 15 | 70 | 100 | 40 | H | - | - |
jump forward HP | 5 | 4 | - | - | - | 17 | 20 | 110 | 200 | 60 | H | - | - |
jump forward LK | 5 | 5 | - | - | - | 8 | 11 | 40 | 50 | 20 | H | - | - |
jump forward MK | 5 | 5 | - | - | - | 11 | 15 | 60 | 100 | 40 | H | - | - |
jump forward HK | 7 | 6 | - | - | - | 17 | 20 | 110 | 200 | 60 | H | - | - |
B or F+MP(close) | 8 | 2(1)5 | 12 | -3 | +2 | 13 | 18 | 50*40 | 50*50 | 40*20 | HL | SpS*- | - |
B or F+MP(close)??? | 25 | 2(1)4 | 12 | -2 | +3 | 13 | 18 | 50*40 | 50*50 | 40*20 | H | - | - |
DF+HP | 10 | 19 | 16 | -14 | - | 20 | - | 100 | 200 | 60 | L | - | - |
F+KKK | - | - | 25 | - | - | - | - | - | - | - | - | - | - |
B+KKK | - | - | 29 | - | - | - | - | - | - | - | - | - | - |
D+PPP | - | - | 53~90 | - | - | - | - | - | - | - | - | - | - |
level1 FA | 20 | 2 | 38 | -24 | -24 | 15 | 15 | 60 | 100 | 20 | HL | - | - |
level2 FA | 17+11 | 2 | 38 | -18 | - | 21 | - | 90 | 150 | 40 | HL | - | - |
level3 FA | 63 | 2 | 39 | - | - | - | - | 150 | 200 | 60 | - | - | - |
F+LP+LK | 3 | 2 | 20 | - | - | - | - | 130 | 140 | 40 | 0.9 | - | - |
B+LP+LK | 3 | 2 | 20 | - | - | - | - | 120 | 120 | 40 | 0.9 | - | - |
Rolling Attack LP | 6 | 18 | 4+2 | -24 | -15 | 17 | 26 | 100 | 100 | 30/30 | HL | S | - |
Rolling Attack MP | 6 | 33 | 4+2 | -24 | -15 | 17 | 26 | 110 | 150 | 30/30 | HL | S | - |
Rolling Attack HP | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 120 | 200 | 30/30 | HL | S | - |
Rolling Attack EX | 6 | 33 | 4+3 | -24 | -15 | 17 | 26 | 110 | 150 | 0/0 | HL | S | - |
Backstep Rolling LK | 28 | 25 | 6 | - | - | 17 | - | 110 | 200 | 30/40 | HL | - | - |
Backstep Rolling MK | 28 | 29 | 6 | - | - | 17 | - | 120 | 200 | 30/40 | HL | - | - |
Backstep Rolling HK | 28 | 33 | 6 | - | - | 17 | - | 130 | 200 | 30/40 | HL | - | - |
Backstep Rolling EX | 28 | 33 | 6 | - | - | 17 | - | 120 | 200 | 0/0 | HL | - | - |
Anti Air Rolling LK | 4 | 18 | 43+2 | -21 | -17 | 20 | 24 | 100 | 200 | 30/30 | HL | - | - |
Anti Air Rolling MK | 4 | 15 | 45+7 | -21 | -17 | 20 | 24 | 110 | 200 | 30/30 | HL | - | - |
Anti Air Rolling HK | 4 | 12 | 46+4 | -21 | -17 | 20 | 24 | 120 | 200 | 30/30 | HL | - | - |
Anti Air Rolling EX | 4 | 18 | 50+7 | -21 | -17 | 20 | 24 | 120 | 200 | 0/0 | HL | - | - |
Electricity LP | 5 | {4(4)}x3*4 | 9 | +5 | - | 20 | - | 120 | 200 | 20/20 | HL | S | - |
Electricity MP | 7 | {2(2)}x7*2 | 9 | +8 | - | 20 | - | 130 | 200 | 20/20 | HL | S | - |
Electricity HP | 10 | {1(1)}x16*2 | 9 | +10 | - | 20 | - | 140 | 200 | 20/20 | HL | S | - |
Electricity EX | 10 | {1(1)}x16*2 | 11 | +8 | - | 20 | - | 150 | 200 | 0/0 | HL | S | - |
Super Combo | 1+4 | 16*1x14 | 12 | -34 | - | 22 | - | 100x5 | 0 | 0/0 | HL | - | - |
Ultra Combo | 1+3 | 2(20)26*1x20 | 17 | -41 | - | 22 | - | 0*100x5 | 0 | 0/0 | L*H*H*Lx4 | - | - |
move name | startup | active | recovery | frame | frame | frames of | frames of | damage | stun | super meter | block | cancel | comments |
adv.blk | adv.hit | blockstun | hitstun | gain | ability |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |