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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Fighting Spirit:''' Summoning the Ancestor is practically a win condition unto itself thanks to its ability to enable extended block strings, damaging | * '''Fighting Spirit:''' Summoning the Ancestor is practically a win condition unto itself thanks to its ability to enable extended block strings, damaging mixups, and armor break setups; the "Sento Sandwich" is arguably the worst-case scenario for every opponent to face; | ||
* '''Kameo Independent:''' Kenshi only needs his Kameo until he can setup Sento Stance safely, at which point he has his Ancestor out to continue the fight; | * '''Kameo Independent:''' Kenshi only needs his Kameo until he can setup Sento Stance safely, at which point he has his Ancestor out to continue the fight; | ||
* '''Starts Out Simple:''' Default Stance Kenshi is no slouch, as he has a solid, well-rounded move set to make starting the real party an inevitability. | * '''Starts Out Simple:''' Default Stance Kenshi is no slouch, as he has a solid, well-rounded move set to make starting the real party an inevitability. |
Revision as of 16:49, 6 February 2025
Introduction
Restorer of His Family's Name
"Once one of ancient Japan's most honored families, the Takahashis were decimated in battle. They lost everything, including the emblem of their power: the revered sword, Sento. Those who survived joined the Bakuto, a predecessor of the Yakuza, for its protection. Five centuries later, Kenshi is raised on the stories of his ancient family's exploits. Detesting his corrupt Yakuza life, he pines to free the Takahashis from the Yakuza's grasp and restore their name. But for his family to follow him, Kenshi must first fight to prove that he can lead. His first battle is to find and retrieve Sento."
Kenshi is a Puppet/Stance swordsman designed around playing neutral to set up and/or hit-confirm into his DB1 Summon Ancestor special and trigger “Sento Stance,” which calls a spirit fighter onscreen to be controlled independently of Kenshi. Sento shortly replaces the Kameo fighter allowing the player to hold the Kameo Button and input commands with Negative Edge to control Sento’s movements & attacks, while choosing to control and/or idle Kenshi simultaneously. Sento Stance gives Kenshi access to several new mixup options, as well some unique pressure situations such as extensive blockstrings and/or placing Sento behind the opponent which allows it to avoid being hit (aka “Sento Sandwich”). The spirit will kneel in a cooldown state if it takes a hit from the opponent and will be briefly disabled, leaving Kenshi in a less powerful state until he can refresh the spirit or exit the stance & resummon the spirit (making him more reliant on Kameos once the Sento Timer has depleted).
Strengths | Weaknesses |
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