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''"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."'' | ''"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."'' | ||
Omni-Man is an aggressive '''Rushdown/Brawler''' character with moves designed to quickly fly right at his opponents, potentially enforcing mixups and/or having unreactable movement to open the opponent up for damaging kombos; although many of these moves are either unsafe or have slow startup, they can occur quickly and travel a far distance (potentially covered by Kameo assists) making them hard to deal with. His slow F2 Overhead is unsafe but instantly travels nearly fullscreen and can cross over to the other side to hit the opponent if close enough to them; this is complimented by his F3, which hits Low-Mid and is cancellable on the first hit for safety, and a wide variety of safe/plus Mid/High strings (S12, B11/B12, S22, F41) which he can freely stagger to catch opponents disrespecting his pressure. His defensive tools begin with EX BF2, a fast '''armored reversal''' that can start kombos with the right Kameo. The core of Omni-Man's gameplay is his '''Viltrumite Stance''' (DB3), a stance which will automatically dodge projectiles (as well as most strikes except for jump attacks when Enhanced) and can be cancelled into a variety of options that quickly '''track''' to the opponent’s position | Omni-Man is an aggressive '''Rushdown/Brawler''' character with moves designed to quickly fly right at his opponents, potentially enforcing mixups and/or having unreactable movement to open the opponent up for damaging kombos; although many of these moves are either unsafe or have slow startup, they can occur quickly and travel a far distance (potentially covered by Kameo assists) making them hard to deal with. His slow F2 Overhead is unsafe but instantly travels nearly fullscreen and can cross over to the other side to hit the opponent if close enough to them; this is complimented by his F3, which hits Low-Mid and is cancellable on the first hit for safety, and a wide variety of safe/plus Mid/High strings (S12, B11/B12, S22, F41) which he can freely stagger to catch opponents disrespecting his pressure. His defensive tools begin with EX BF2, a fast '''armored reversal''' that can start kombos with the right Kameo. The core of Omni-Man's gameplay is his '''Viltrumite Stance''' (DB3), a stance which will automatically dodge projectiles (as well as most strikes except for jump attacks when Enhanced) and can be cancelled into a variety of options that quickly '''track''' to the opponent’s position. These options can be used in special cancels to extend/end kombos. The stance can also be quickly cancelled to mix up the opponent and/or play more defensively by acting as a "spot dodge" of sorts. Omni-Man can access all grounded specials while airborne and also has as a forward/backward '''air dash''' that provides fast mobility and can hit the opponent for an aerial kombo extension. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= |
Revision as of 23:55, 4 February 2025
Introduction
Viltrumite Warrior
"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."
Omni-Man is an aggressive Rushdown/Brawler character with moves designed to quickly fly right at his opponents, potentially enforcing mixups and/or having unreactable movement to open the opponent up for damaging kombos; although many of these moves are either unsafe or have slow startup, they can occur quickly and travel a far distance (potentially covered by Kameo assists) making them hard to deal with. His slow F2 Overhead is unsafe but instantly travels nearly fullscreen and can cross over to the other side to hit the opponent if close enough to them; this is complimented by his F3, which hits Low-Mid and is cancellable on the first hit for safety, and a wide variety of safe/plus Mid/High strings (S12, B11/B12, S22, F41) which he can freely stagger to catch opponents disrespecting his pressure. His defensive tools begin with EX BF2, a fast armored reversal that can start kombos with the right Kameo. The core of Omni-Man's gameplay is his Viltrumite Stance (DB3), a stance which will automatically dodge projectiles (as well as most strikes except for jump attacks when Enhanced) and can be cancelled into a variety of options that quickly track to the opponent’s position. These options can be used in special cancels to extend/end kombos. The stance can also be quickly cancelled to mix up the opponent and/or play more defensively by acting as a "spot dodge" of sorts. Omni-Man can access all grounded specials while airborne and also has as a forward/backward air dash that provides fast mobility and can hit the opponent for an aerial kombo extension.
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