m (Command normal link added) |
m (Supers link added) |
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-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Hideo_Face.png|center|50px|link=]] | [[Image:PJ_Hideo_Face.png|center|50px|link=]] | ||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Command Normals| Command Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Command Normals| Command Normals]] | [[#Specials| Specials]] | [[#Supers| Supers]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
Latest revision as of 20:22, 31 January 2025
-Select from below to jump to each section-

Grounded Normals | Air Normals | Command Normals | Specials | Supers | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 10 | - | 14 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 10 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | -4 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 9 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 15 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | Mini | - | -12 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 18 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 6 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 45 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | -2 | -21 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -8 | -7 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 16 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -9 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
19 | 16 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -6 |
4hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 21 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Overhead | - | 2 | -7 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 22 | - | 26 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 2 | -2 |
3hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 48 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -24 |
j6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 9 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
17 | 23 | - | 38 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | - | - | 7 | -12 | |
Button used determines travel distance. |
j236lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
22 | 16 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
j236hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 16 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
j236hpfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | - | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
20 | 23 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -12 |
623lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
26 | 9 | - | 8 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | 10 |
623hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
32 | 13 | - | 8 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -21 |
214lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 14 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -6 |
214hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
27 | 14 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -11 |
j236k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
19 | 12 | - | 1 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
High | - | - | 12 | -31 | |
Button used determines angle. |
Supers
214214p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 22 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | 0 |
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
69 | 13 | - | 8 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -36 |
j236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
52 | 10 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 12 | -31 |
Team-Up & Party-Up
TeamUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
50 | 24 | - | 34 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -10 |
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 61 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -37 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
30 | 7 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 7 | - | 47 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
42 | 8 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |