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''"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."'' | ''"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."'' | ||
Mortal Kombat 1's first of two Superman-inspired fighters, Omni-Man is a '''Rushdown/Mix-up''' brawler with a plethora of special moves designed to fly right at his opponents and pummel them. All of his grounded special moves are also usable from the air and he also has an air dash which is used primarily for combo extensions. The core of Omni-Man's gameplay is his '''Viltrumite Stance''', a stance which dodges projectiles (and certain strikes when Enhanced), can start combos and can let him teleport behind his opponents. With the variety of options from the stance at his disposal, he can demand the opponent's attention from full screen, putting the burden of defending against his approach on them. The stance also makes him an effective turtle once he gets a life lead and is cancellable to fake opponents out. Once Omni-Man gets in, he has several buttons and strings with safe or plus frames to pressure opponents with such as 12 and B11/B12. In the mid-range, he has a great launching whiff punisher with F41. | |||
{{ProConTable | {{ProConTable |
Revision as of 06:45, 29 January 2025
Introduction
Viltrumite Warrior
"Viltrumite warrior Nolan Grayson, better known as the superhero Omni-Man, long fought to protect his adopted home as one of Earth’s most powerful champions. He even raised his son, the hero known as Invincible, to follow in his footsteps and carry on his legacy. But Omni-Man’s true mission was never benevolence — it was conquest. And the Viltrum Empire, hungry for expansion, has no intention of stopping at Earthrealm."
Mortal Kombat 1's first of two Superman-inspired fighters, Omni-Man is a Rushdown/Mix-up brawler with a plethora of special moves designed to fly right at his opponents and pummel them. All of his grounded special moves are also usable from the air and he also has an air dash which is used primarily for combo extensions. The core of Omni-Man's gameplay is his Viltrumite Stance, a stance which dodges projectiles (and certain strikes when Enhanced), can start combos and can let him teleport behind his opponents. With the variety of options from the stance at his disposal, he can demand the opponent's attention from full screen, putting the burden of defending against his approach on them. The stance also makes him an effective turtle once he gets a life lead and is cancellable to fake opponents out. Once Omni-Man gets in, he has several buttons and strings with safe or plus frames to pressure opponents with such as 12 and B11/B12. In the mid-range, he has a great launching whiff punisher with F41.
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