Cammy (SFIV): Difference between revisions

From SuperCombo Wiki
Line 106: Line 106:
-CS, FADCf, CS<br>
-CS, FADCf, CS<br>
-cr.mp/mk, SA, FADC, grab/cr.lk, SA<br>
-cr.mp/mk, SA, FADC, grab/cr.lk, SA<br>
 
<br>
j.hk and DK connect with the following combos:<br>
j.hk and DK connect with the following combos:<br>
-cr/s.lk/lp, SA<br>
-cr/s.lk/lp, SA<br>
-cr.mp/mk, SA<br>
-cr.mp/mk, SA<br>
 
<br>
-s.lk, s.lp, cr.lk, hk.SA xx super<br>
-s.lk, s.lp, cr.lk, hk.SA xx super<br>
-s.lk, s.lp, cr.lk, hk.SA, FA (level 1)<br>
-s.lk, s.lp, cr.lk, hk.SA, FA (level 1)<br>
-s.lk, s.lp, cr.lk, hk.SA, FADCf, grab<br>
-s.lk, s.lp, cr.lk, hk.SA, FADCf, grab<br>
-s.lk, s.mp, cr.mk, hk.SA xx super<br>
-s.lk, s.mp, cr.mk, hk.SA xx super<br>
 
<br>
-s.hp, SA xx super<br>
-s.hp, SA xx super<br>
-s.hp, cr.mk, hk.SA xx super<br>
-s.hp, cr.mk, hk.SA xx super<br>
 
<br>


ULTRA link-ins:<br>
ULTRA link-ins:<br>
Line 124: Line 124:
-[far] EX SA, hk.CS, FADCb, ULTRA<br>
-[far] EX SA, hk.CS, FADCb, ULTRA<br>
-CS, FADCf, CS, FADCb, ULTRA<br>
-CS, FADCf, CS, FADCb, ULTRA<br>
 
<br>
ULTRA combo-in:<br>
ULTRA combo-in:<br>
j.hk, ULTRA <br>
j.hk, ULTRA <br>
<br>


==Strategy==
==Strategy==

Revision as of 00:45, 7 March 2009

Introduction

Welcome to the Cammy Wiki. This of course will be all the GENERAL info you need to know about Cammy. Read the SRK forums for Cammy's in depth questions and what not.

These are the notations that I will use, and please talk in "1 player" view:
Style 1: Numbers
7 8 9
4 5 6
1 2 3
-where 5 = neutral, left is 4, and 8 is up.

quarter circle forward is: 236
360 is: 360 (there are no zeros so pay attention)

Style 2: Letters
u - up
d - down
l - left
r - right

s - stand
cr - crouch
j - jump

qcf/b - quarter circle forward/back
hcf/b - half circle forward/back
TK - Tiger Knee

Button Notation
l = light
m = medium
h = hard

p = punch
k = kick
P = all punches or kicks
K = kicks

xx = cancel
, = separator

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

FADC forward/back

FADCf:



FADCb: This is really helpful for Cammy's bait tactics and getting out of the way.... update after son gets out of the bath

Special Moves

CS = Cannon Spike
236+k

SA = Spiral Arrow
623+k

DK = Dive Kick aka Cannon Strike
(in air) 214+k

SBF = Spinning Back Fist
63214+p

HC = Hooligan Combo
12369+p
-- HCg = grab (inside of grab range)
-- HCs = slide kick (do nothing)
-- HCc = cancel (outside of grab range)

FA = Focus Attack
mp+mk

FADC = Focus Attack Dash Cancel
-- FADCf = forward
-- FADCb = back

Super Move

Spiral Drive Smasher: 236236+k

Ultra Move

Gyro Drive Smasher: 236236+K

The Basics

Combos

Combos that I personally abuse:
(add a j.hk/hp or dive kick to these for more damage)
-s.hp, SA/CS
-cr.mk, SA
-s.lp, cr.lk, SA
-CS, FADCf, CS
-cr.mp/mk, SA, FADC, grab/cr.lk, SA

j.hk and DK connect with the following combos:
-cr/s.lk/lp, SA
-cr.mp/mk, SA

-s.lk, s.lp, cr.lk, hk.SA xx super
-s.lk, s.lp, cr.lk, hk.SA, FA (level 1)
-s.lk, s.lp, cr.lk, hk.SA, FADCf, grab
-s.lk, s.mp, cr.mk, hk.SA xx super

-s.hp, SA xx super
-s.hp, cr.mk, hk.SA xx super

ULTRA link-ins:
-CS, FADCb, Ultra * This is the one you should be mastering
-[far] EX SA, hk.CS, FADCb, ULTRA
-CS, FADCf, CS, FADCb, ULTRA

ULTRA combo-in:
j.hk, ULTRA

Strategy

Matchups