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|position=Okizeme | |position=Okizeme | ||
|difficulty={{DifficultyText|Intermediate}} | |difficulty={{DifficultyText|Intermediate}} | ||
|file=HFTF-boingo-roll.png | |||
|content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | ||
{{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left" | {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left" |
Revision as of 08:00, 25 January 2025
Position | Notation | Damage | Details | |||||||||||||||||||||||||||
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pos | not | dmg | Click to Toggle | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
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pos | not | dmg | det | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
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