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|title=S-Bullet 50/50 | |title=S-Bullet 50/50 |
Revision as of 07:58, 25 January 2025
Position | Notation | Damage | Details | |||||||||||||||||||||||||||
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S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
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pos | not | dmg | det | |||||||||||||||||||||||||||
S-Bullet 50/50 Matchup-defining setup Intermediate
Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
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