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! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 96 health points.">Damage</span> | ! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 96 health points.">Damage</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span> | ||
! Guard | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ||
-->How this move must be blocked.
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-->
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-->Mid = Can be blocked while standing or crouching.
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-->Low = Must be blocked crouching.
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-->Overhead = Must be blocked standing.
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-->Throw = Cannot be blocked and targets the opponent's center point.
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-->>Guard</span> | |||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames that a move's hitbox is active for.">Active</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames that a move's hitbox is active for.">Active</span> |
Revision as of 04:47, 19 January 2025
! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property
Usage
Determines the columns to be used for Fatal Fury Special move lists.