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|subtitle=Matchup-defining setup | |subtitle=Matchup-defining setup | ||
|notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C | |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C | ||
| | |difficulty={{DifficultyText|Intermediate}} | ||
|content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | ||
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Revision as of 20:31, 17 January 2025
S-Bullet 50/50 Matchup-defining setup Intermediate
(Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
Character | Sameside | Crossup |
---|---|---|
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Yes | PB |
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Yes | Yes |
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Yes | Yes |
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No | Yes |
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Yes | Yes |
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Yes | Yes |
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Yes (5C) | Yes (5C) |
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Yes | No |