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{{ | {{ComboCard | ||
|title=S-Bullet 50/50 | |||
|subtitle=Matchup-defining setup | |||
|notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C | |||
| | |||
|content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous. | |||
| | {{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center" | ||
{{!}}+ Additional Info | |||
! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}} | |||
! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}} | |||
! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}} | |||
| | {{!}}- | ||
| | {{!}} {{CharacterLabel-HFTF|Jotaro}} | ||
| | {{!}} Yes | ||
| | {{!}} PB | ||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Dio}} | |||
{{!}} Yes | |||
{{!}} Yes | |||
{{!}}- | |||
{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center" | {{!}} {{CharacterLabel-HFTF|Shadow Dio}} | ||
{{!}}+ | {{!}} Yes | ||
! style = "width | {{!}} Yes | ||
! style = "width | {{!}}- | ||
! style = "width | {{!}} {{CharacterLabel-HFTF|Alessi}} | ||
{{!}}- | {{!}} No | ||
{{!}} {{CharacterLabel-HFTF|Old Joseph}} | {{!}} Yes | ||
{{!}} | {{!}}- | ||
{{!}} | {{!}} {{CharacterLabel-HFTF|Old Joseph}} | ||
{{!}}- | {{!}} Yes | ||
{{!}} {{CharacterLabel-HFTF| | {{!}} Yes | ||
{{!}} | {{!}}- | ||
{{!}} | {{!}}{{CharacterLabel-HFTF|Young Joseph}} | ||
{{!}}- | {{!}} Yes | ||
{{!}} {{CharacterLabel-HFTF| | {{!}} Yes | ||
{{!}} - | {{!}}- | ||
{{!}} | {{!}} {{CharacterLabel-HFTF|Vanilla Ice}} | ||
{{!}}} | {{!}} Yes (5C) | ||
}} | {{!}} Yes (5C) | ||
{{!}}- | |||
{{!}} {{CharacterLabel-HFTF|Devo}} | |||
{{!}} Yes | |||
{{!}} No | |||
{{!}}- | |||
{{!}}} | |||
}} | }} |
Revision as of 20:30, 17 January 2025
S-Bullet 50/50 Matchup-defining setup
(Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
Character | Sameside | Crossup |
---|---|---|
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Yes | PB |
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Yes | Yes |
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Yes | Yes |
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No | Yes |
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Yes | Yes |
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Yes | Yes |
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Yes (5C) | Yes (5C) |
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Yes | No |