User:Zeta: Difference between revisions

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{{MoveData
{{ComboCard
|image=Jotarochains2c.png|frameless
   |title=S-Bullet 50/50
|caption=Easiest knockdown of my life
   |subtitle=Matchup-defining setup
|name=s.2C (Chain ender)
   |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C
|data=
   |
  {{AttackData-HFTF
   |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
   |startup=16
  {{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center"
  |active=5
    {{!}}+ Additional Info 
  |recovery=26
    ! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}}
  |hit=Knockdown
    ! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}}
  |block=-20
    ! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}}
   |pushblock=-19
    {{!}}-
   |guard=Low
    {{!}} {{CharacterLabel-HFTF|Jotaro}}
   |damage=
    {{!}} Yes
   |cancel=None
    {{!}} PB
  |properties=IPS=No Scales=No <br>Air-UB
    {{!}}-
  |description=
    {{!}} {{CharacterLabel-HFTF|Dio}}
Causes knockdown, but the long recovery makes it less than ideal as a combo ender.
    {{!}} Yes
*Can grant strong oki on characters with slower wakeups.
    {{!}} Yes
 
    {{!}}-
{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center"
    {{!}} {{CharacterLabel-HFTF|Shadow Dio}}
{{!}}+ Frame Advantage Chart
    {{!}} Yes
! style = "width=40%" {{!}} {{Tooltip | text=Character | hovertext=Character.}}
    {{!}} Yes
! style = "width=20%" {{!}} {{Tooltip | text=Adv. | hovertext=How much earlier you can move while the opponent is knocked down.}}
    {{!}}-
! style = "width=40%" {{!}} {{Tooltip | text=Oki | hovertext=What Okizeme option works on this character.}}
    {{!}} {{CharacterLabel-HFTF|Alessi}}
{{!}}-
    {{!}} No
{{!}} {{CharacterLabel-HFTF|Old Joseph}}
    {{!}} Yes
{{!}} +1000
    {{!}}-
{{!}} Timestop
    {{!}} {{CharacterLabel-HFTF|Old Joseph}}
{{!}}-
    {{!}} Yes
{{!}} {{CharacterLabel-HFTF| Polnareff}}
    {{!}} Yes
{{!}} +22
    {{!}}-
{{!}} Star Finger
    {{!}}{{CharacterLabel-HFTF|Young Joseph}}
{{!}}-
    {{!}} Yes
{{!}} {{CharacterLabel-HFTF| Rubber Soul}}
    {{!}} Yes
{{!}} -700
    {{!}}-
{{!}} Eat a GC
    {{!}} {{CharacterLabel-HFTF|Vanilla Ice}}
{{!}}}
    {{!}} Yes (5C)
   }}
    {{!}} Yes (5C)
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Devo}}
    {{!}} Yes
    {{!}} No
    {{!}}-
   {{!}}}
}}
}}

Revision as of 20:30, 17 January 2025

S-Bullet 50/50 Matchup-defining setup

(Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
Additional Info
Character Sameside Crossup
text-middle Jotaro Yes PB
text-middle Dio Yes Yes
text-middle Shadow Dio Yes Yes
text-middle Alessi No Yes
text-middle Old Joseph Yes Yes
text-middle Young Joseph Yes Yes
text-middle Vanilla Ice Yes (5C) Yes (5C)
text-middle Devo Yes No