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! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! {{Tooltip | text=Adv. Hit | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ||
! {{Tooltip | text=Adv. Block | ! {{Tooltip | text=Adv. Block | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been guard.}} | ||
|- | |- | ||
| {{#if:{{{Startup|}}}| {{{Startup|}}}|-}} | | {{#if:{{{Startup|}}}| {{{Startup|}}}|-}} |
Latest revision as of 00:39, 16 January 2025
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.7%" | Guard ! style="width:16.6%" | Cancel ! style="width:16.6%" | Properties |- | colspan=2 | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! Adv. Hit ! Adv. Block |- | - | - | - | - | - |-
|- }}
Example
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard jab. |