(Created Page for AttackData-WHP) |
No edit summary |
||
Line 2: | Line 2: | ||
{{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | {{#if: {{{version|}}} | ! style="min-width:70px;" rowspan=4 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ! colspan=2 | {{Tooltip | text=Damage | hovertext=Base damage done by this attack.
(X).}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Guard | hovertext=The way this move must be blocked.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Cancel | hovertext=Denotes if a basic attack can be canceled into a special/super attack.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Properties | hovertext=}} | ||
|- | |- | ||
| colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | | colspan=2 | {{#if:{{{Damage|}}}|{{{Damage|}}}|-}} | ||
Line 10: | Line 10: | ||
| {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | | {{#if:{{{Cancel|}}}|{{{Cancel|}}}|-}} | ||
|- style="line-height:1em" | |- style="line-height:1em" | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Startup | hovertext=The number of frames that initiate at the beginning of an attack after the input.
and when the first hitbox is present.}} | ||
! style="width: | ! style="width:16.6%" | {{Tooltip | text=Active | hovertext=The amount of frames that this move will have a hitbox.}} | ||
! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ! {{Tooltip | text=Recovery | hovertext=The number of frames after the attack has finished.
and the character is disallowed to do another action as they are returning to neutral stance.}} | ||
! {{Tooltip | text=Advantage (Hit) | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} | ! {{Tooltip | text=Advantage (Hit) | hovertext=The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.}} |
Revision as of 00:05, 16 January 2025
|- style="line-height:1em"
! colspan=2 | Damage ! style="width:16.6%" | Guard ! style="width:16.6%" | Cancel ! style="width:16.6%" | Properties |- | colspan=2 | - | - | - |- style="line-height:1em" ! style="width:16.6%" | Startup ! style="width:16.6%" | Active ! Recovery ! Advantage (Hit) ! Advantage (Block) |- | - | - | - | - | - |-
|- }}
Example
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Advantage (Hit) | Advantage (Block) | |
- | - | - | - | - | |
Standard jab. |