User:Zeta: Difference between revisions

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{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center"
{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; text-align: center"
{{!}}+ Frame Advantage Chart
{{!}}+ Frame Advantage Chart
!{{Tooltip | text=Character | Character.}}
!{{Tooltip | text=Character | hovertext=Character.}}
!{{Tooltip | text=Frame Advantage | hovertext=How much earlier you can move while the opponent is knocked down.}}
!{{Tooltip | text=Frame Advantage | hovertext=How much earlier you can move while the opponent is knocked down.}}
!{{Tooltip | text=Oki Option | hovertext=What Okizeme option works on this character.}}
!{{Tooltip | text=Oki Option | hovertext=What Okizeme option works on this character.}}

Revision as of 17:52, 13 January 2025

s.2C (Chain ender)
Jotarochains2c.png
Easiest knockdown of my life
Startup Active Recovery Base Damage Stand Damage Guard Hit Adv. Block Adv. Pushblock Adv.
16 5 26 - - Low Knockdown -20 -19

Causes knockdown, but the long recovery makes it less than ideal as a combo ender.

  • Can grant strong oki on characters with slower wakeups.
Frame Advantage Chart
Character Frame Advantage Oki Option
Old Joseph +1000 Timestop
Polnareff +22 Star Finger
Rubber Soul -700 Eat a GC
Additional Info
Invulnerability Cancel Triggers IPS Triggers scaling Meter on whiff Meter on hit
None None - - - -