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* Decent Mobility , all his movements options are all good make him very good at fishing grab. | * Decent Mobility , all his movements options are all good make him very good at fishing grab. | ||
* Good Dash Attack | * Good Dash Attack | ||
* Powerfull Throws | |||
| cons= | | cons= | ||
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* Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe. | * Bad Frame data , except light.A and close light.A , a lot of his move are very unsafe. | ||
* Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win. | * Have little to no combo game , making him relay on winning usally more neutral exchange than opponent to win. | ||
* The Character is very "mid" all around , he has no specially just decent everywhere. | * The Character is very "mid" all around , he has no specially just decent everywhere. | ||
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Latest revision as of 20:14, 8 January 2025
Introduction
Goh Kidokoro is one the two Protagonist. He is the strongest fighter of the Kansai Region in Japan. He is the rival of Joe Kusanagi and he wants to beat him to extand his domination. Goh is an overall "Okay" character in most of the game aspect ; Good Range , Good Damage , Decent Mobility. His framedata hurt him the most , making him one of the weakest character of the game. Despite that he get some intressting things to do.
Strengths | Weaknesses |
---|---|
|
|
Command Move
Move Name | Motion | ||
"Running Knee" | (far) ![]() ![]() |
A bit slow go-in option, his dash attack are better | |
"Eblow Strike" | (close) ![]() ![]() |
This move exist , and that's it. You cannot special cancel hit , doesn't knockdown. Don't use it | |
"Drilling Punch" | (far) ![]() ![]() |
The second hit deconnect offen. If it connect it knockdown. Very unsafe but long reaching. | |
"Front kick" | (close) ![]() ![]() |
A double hit who lead to nothing , the damage isn't that great. Useless move |
Special Moves
Move Name | Motion | ||
Do Konjo Geta Rush | ![]() ![]() |
Very Damaging Move but very hard to place. Should maybe use as an okay anti air or on a hard punish on stun or on a read | |
Flying Cross Chop | ![]() ![]() |
His best special by far. Central in mu against Fuuma or Lee. Excellent whiff punish option. Can Hit on get up and good anti air. Be carefull his range is a bit limited and is highly punishable if whiff. | |
Do Konjo Kick | ![]() ![]() |
Average Anti air , can be combo from a close strong.B |
Command Throw
Move Name | Motion |
Headbutt | (front) ![]() ![]() Useless , does less damage than regular grab front |
Piledriver | (front) ![]() ![]() Great damage |
Elbow strike in the back | (back) ![]() ![]() Decent frame advantage |
Cheap Kick | (front) ![]() ![]() Decent damage , good for mixing up |
Tag Bag | (front) ![]() ![]() Extreme amount of damage |
Back Breaker | (back) ![]() ![]() ![]() tricky timming to counter |
GANGAN Move
Move Name | Motion |
Ôsaka Meibutsu Usushi Okuzushi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
BnB Combos
close light.A > close light.A
Close strong.B > Do Konjo Kick
Close light.B > Flying Cross Chop