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| '''Judo Throw''' || front '''{{b}}+{{kof.lk}}''' | | '''Judo Throw''' || front '''{{b}}+{{kof.lk}}''' | ||
Classic judo throw but have a chance to bone break. Top tier privilege :( | Classic judo throw but have a chance to bone break. Top tier privilege :( | ||
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| '''Face to the ground''' || (back) '''{{f}}+{{kof.lp}}''' | | '''Face to the ground''' || (back) '''{{f}}+{{kof.lp}}''' |
Revision as of 13:55, 7 January 2025
Introduction
- Fuuma Kotaroh is a guest character from the "World Heroes" serie , and honestly i would have love that he stay in World Heroes because in Aggressors of Dark Kombat he is a pain to fight. He just feel completely over the competition , their is no character who can match his speed , his frame data is near perfect comeper to the other an can punish almost everything. So except if you are sure of what you doing , Fuuma is a character who completely lock down the game and force other to follow his rythme. Not impossible to beat , but you are force to wait and punish .
Strengths | Weaknesses |
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Command Move
Palm Attack | ![]() ![]() | |
Leg sweep | ![]() ![]() |
Special Moves
Enryuuha | ![]() ![]() ![]() ![]() ![]() a great anti air , can be combo from normal but leave wide open if whiff |
Denkou Sekka no Jutsu | ![]() ![]() a Lightning fast whiff punish move , and also not to much unsafe on guard. Maybe the best special of the game |
Bakuretsu Hakkei | ![]() ![]() The most damaging special of his kit , but should only be use in the combo because too much unsafe in neutral. |
Command Throw
Judo Throw | front ![]() ![]() Classic judo throw but have a chance to bone break. Top tier privilege :( |
Face to the ground | (back) ![]() ![]() |
Sacchuuken | front ![]() ![]() ![]() |
Bakuretsu Kyuukyoku Otoshi | front ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GANGAN Move
Koppamijin no Jutsu | ![]() ![]() ![]() ![]() |
BnB Combos
close Strong A > Enryuuha