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{{#if: {{{description|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} {{{description}}} }} | {{#if: {{{description|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} {{{description}}} }} | ||
{| class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 0px; margin-right: auto;" | {| class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 0px; margin-right: auto; text-align: center" | ||
|+ Additional Info | |+ Additional Info | ||
!{{Tooltip|text=Invulnerability|hovertext=The period in which you can't be hit.}} | !{{Tooltip|text=Invulnerability|hovertext=The period in which you can't be hit.}} | ||
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|- | |- | ||
| {{#if: {{{invuln|}}} | {{{invuln}}} | - }} | | {{#if: {{{invuln|}}} | {{{invuln}}} | - }} | ||
| {{#if: {{{ips}}} | {{{ips}}} | }} | | {{#if: {{{ips|}}} | {{{ips}}} | -}} | ||
| {{#if: {{{scaling}}} | {{{scaling}}} | - }} | | {{#if: {{{scaling|}}} | {{{scaling}}} | - }} | ||
| {{#if: {{{meterwhiff}}} | {{{meterwhiff}}} | - }} | | {{#if: {{{meterwhiff|}}} | {{{meterwhiff}}} | - }} | ||
| {{#if: {{{meterhit}}} | {{{meterhit}}} | - }} | | {{#if: {{{meterhit|}}} | {{{meterhit}}} | - }} | ||
|- | |||
{{#if: {{{additionalinfo|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} {{{additionalinfo}}} }} | |||
|} | |} | ||
</includeonly><noinclude> | </includeonly><noinclude> |
Revision as of 18:58, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
|
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||||||
Your main Stand Off hitconfirm.
|