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! style="width:20%" | {{Tooltip| text=Guard | ! style="width:20%" | {{Tooltip| text=Guard | hovertext=Whether the move needs to be blocked high, low or mid.}} | ||
! style="width:20%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | ! style="width:20%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | ||
! style="width:20%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} | ! style="width:20%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} |
Revision as of 18:24, 6 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
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3 | 2 | 2 | 4 | 1 | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Mid | +5 | +7 | +4 | - | ||||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | - | - | ||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | ||||||||||||||
*Your main Stand Off hitconfirm.
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