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| {{#if: {{{invuln|}}} | {{{invuln}}} |-}} | | {{#if: {{{invuln|}}} | {{{invuln}}} |-}} | ||
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{{#if: {{{description|}}} | {{!}} | {{#if: {{{description|}}} | {{!}}style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | ||
{{{description}}} }}</includeonly><noinclude> | {{{description}}} }}</includeonly><noinclude> | ||
{{#if: {{{additionalData|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | {{#if: {{{additionalData|}}} | {{!}} class="mw-collapsible" style="width:100%; border-top:solid 1px #aaa; text-align:left" colspan={{#if: {{{version|}}} | 8 | 9 }} {{!}} | ||
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*Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | *Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air. | ||
*Links into the majority of your other normals. Whiffs on some crouching characters. | *Links into the majority of your other normals. Whiffs on some crouching characters. | ||
|additionaldata= | |||
blablabla | |||
}} | }} | ||
}} | }} |
Revision as of 17:23, 6 January 2025
</includeonly> Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||
---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||
Guard. | Hit Adv. | Block Adv. | Pushblock Adv. | Invuln | ||||
Mid | +5 | +7 | +4 | none | ||||
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