FishHookEXE (talk | contribs) (→64T) |
FishHookEXE (talk | contribs) No edit summary |
||
Line 7: | Line 7: | ||
{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* '''Submission Diversity:''' Has some of the widest variety of submission holds in the game, and many of those submissions (such as the STF) target multiple body parts at once, making it easier to complete the tall task of submitting your opponent. | * '''Submission Diversity:''' Has some of the widest variety of submission holds in the game, and many of those submissions (such as the STF and Octopus Hold) target multiple body parts at once, making it easier to complete the tall task of submitting your opponent. | ||
* '''Uranage Power:''' One of the most powerful throw chains in the game, Hase's 64T can be linked together 4 times in succession. If completed, Hase gains nearly FULL Burning and dishes out a ton of damage. Sort of the Giant Gram equivalent of King's Rolling Death Cradle in Tekken - you better know the reversal timing of this one or you're in a world of hurt. | * '''Uranage Power:''' One of the most powerful throw chains in the game, Hase's 64T can be linked together 4 times in succession. If completed, Hase gains nearly FULL Burning and dishes out a ton of damage. Sort of the Giant Gram equivalent of King's Rolling Death Cradle in Tekken - you better know the reversal timing of this one or you're in a world of hurt. | ||
* '''Pins Out Of Hold:''' Hase has a handful of pinning moves with different reversal timings out of 5H, making him a threat from multiple angles late in a match when the opponent is low on HP and out of Burning. | * '''Pins Out Of Hold:''' Hase has a handful of pinning moves with different reversal timings out of 5H, making him a threat from multiple angles late in a match when the opponent is low on HP and out of Burning. |
Revision as of 14:03, 1 January 2025
Introduction
Overview
HASEHASEHASEEEEEE~!
From the cerulean mat of New Japan to his brief stint in All Japan before entering the battlefield of Japanese politics, Hiroshi Hase has spent a career as a proficient technical worker and he brings that proficiency to Giant Gram as one of the game's masters of submissions. From the STF, Scorpion Deathlock, Sleeper, Cobra Clutch and Octopus Hold, Hase has a wide variety of ways to mangle your opponent's legs and head. Winning via submission isn't Hase's only gameplan - he can also rely on a wide variety of pinning throws in the late game - but submission work is really his bread and butter. Hase pairs this with some of the more intricate chains in the game, making him a technical and high learning curve character that is very satisfying to win with but lacks consistency.
Strengths | Weaknesses |
---|---|
|
|
Move List
Attacks
5A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AA - Double Chop
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
5AAA - Double Chop to European Uppercut
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
6A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -13 | Back Turned Combo Starter, Unparryable | - | ||||
Generic backturn combo starter. Hase doesn't get great damage of his backturns, but this is how you get to them. |
4A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 19 | -11 | -19 | - | - | ||||
Generic fast attack, used for mashing. |
8A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |
---|---|---|---|---|---|---|
- | - | 50 | +13 | -11 | Stagger Stun, Unparryable, unholdable | - |
66A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 25 | X | -68 (back turned) | Unparryable, unholdable, jumps | - | ||||
Basically, this is Giant Gram's DP equivalent. Unique recovery state has a small hitbox, meaning the opponent has to either properly time a punish or do specific moves that can hit Hase while he's on the ground/getting up. In addition to being a good panic button, it's a hard call out during your offense--if you know your opponent likes to 2/8H to punish your more unsafe attack strings, you can do this to blow it up. |
62A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | Unparryable, unholdable, jumps | - | ||||
Dropkick to the knee, knocks the opponent down. Beats parries and holds, loses to blocking. Not bad to set up ground submissions. |
Throws
FRONT THROWS
===== 5T =====
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
Generic bodyslam, works like the rest of the cast. |
===== 6T =====
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
===== 2T =====
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | - |
===== 64T =====
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | 1 | - | - | - | - | |||||
The main event of Hase's throw game. Can chain into itself up to 4 times by pressing 64T again with proper timing (right after Hase yells) or can be cashed out for additional damage with 2T with the same timing after the 2nd one. 2T cashout does more damage and leaves the opponent face-up and closer for pins. |
Holds
B.H. 4T
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window |
---|---|---|---|---|---|
- | 1 | - | - | - | Early (early produces "secondary" break window), Late, Secondary |
Unique Counters
Strike Counters
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain chop and lariat attacks, Hase rolls under the blow and hits his signature Uranage throw. Has a reversal window at the front, but good damage if it's landed. |
Damage | Startup | Hit Adv | Special Property | Meter Build | Reversal Window | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | |||||
Activated by parrying certain kicks, Hase twists his opponent's knee and drags them to the ground. Does leg damage, and sets the opponent in position for either a Scorpion Death Lock or Figure Four to keep the limb pressure going. |