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* '''Great Strikes''' Akira has some of the most premium high reward normals in the game between 6A big boot, 2A stomach kick, 26A jumping attack, and 66A dropkick. Safety isn't entirely his thing, but he does also have 4A slap to keep the opponent in check, giving his move list a solid grounding. | * '''Great Strikes''' Akira has some of the most premium high reward normals in the game between 6A big boot, 2A stomach kick, 26A jumping attack, and 66A dropkick. Safety isn't entirely his thing, but he does also have 4A slap to keep the opponent in check, giving his move list a solid grounding. | ||
* '''No Submission Weakness''': While submissions are a rare part of the game, it is handy to know that Taue does not take any extra "parts" damage from any move in the game, and can likely play while ignoring this mechanic most of the time. | * '''No Submission Weakness''': While submissions are a rare part of the game, it is handy to know that Taue does not take any extra "parts" damage from any move in the game, and can likely play while ignoring this mechanic most of the time. | ||
* '''Great Hammer Throw Options''': | |||
* '''Great Front Hold Options''': | |||
* '''Great Back Hold Options''': 3 of the 4 throws Taue has are incredible. | |||
| cons= | | cons= | ||
* '''Chokeslam Reversal:''' Chokeslam unfortunately does have a fairly learnable reversal window (25 frames divided among two breaks, one of which is fairly late in the animation), so while not entirely useless, Taue needs to be crafty to get it to hit versus an opponent paying attention. | * '''Chokeslam Reversal:''' Chokeslam unfortunately does have a fairly learnable reversal window (25 frames divided among two breaks, one of which is fairly late in the animation), so while not entirely useless, Taue needs to be crafty to get it to hit versus an opponent paying attention. | ||
* '''Limited Submission Options:''' While Taue does have a submission on anything considered back/body (which gives him a potential optional win condition in the Hase/Akiyama/Ogami matchups) he only has a few moves to actually target that part, and in general has a much easier time simply not going for a submission at all. | |||
* '''Weak Side Hold Options:''' | |||
}} | }} |
Revision as of 05:13, 27 December 2024
Introduction
Overview
One of the FOUR PILLARS OF HEAVEN in the world of AJPW, Akira Taue has a pretty despicable combination of normals—6A for turn around combos, 8A for unholdable staggers, 2A stomach kick crouch stun, and a drop kick panic button just cuz. He also has some reasonably strong throws, namely his 64T chokeslam.
Strengths | Weaknesses |
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Move List
Attacks
5A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 24 | - | - | - | - | ||||
Primarily used for back turned combos. |
4A
Damage | Startup | Hit Adv | Block Adv | Special Property | Meter Build | |||||
---|---|---|---|---|---|---|---|---|---|---|
- | - | 19 | -11 | -19 | - | - | ||||
Akira's fastest attack. |
Throws
64T
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | 1 | - | - | - | - | - | - | - |