(added atkRange variable (not displayed on table yet, but going to add atkRange for all grounded normals, throws/command throws, maybe DI and some specials)) |
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| DRcancelHit = {{{DRcancelHit}}} | | DRcancelHit = {{{DRcancelHit}}} | ||
| DRcancelBlk = {{{DRcancelBlk}}} | | DRcancelBlk = {{{DRcancelBlk}}} | ||
| afterDRHit = {{afterDRHit}} | | afterDRHit = {{{afterDRHit}}} | ||
| afterDRBlk = {{afterDRBlk}} | | afterDRBlk = {{{afterDRBlk}}} | ||
| hitstun = {{{hitstun}}} | | hitstun = {{{hitstun}}} | ||
| blockstun = {{{blockstun}}} | | blockstun = {{{blockstun}}} |
Revision as of 17:54, 8 October 2024
This template defines the table "SF6_FrameData". View table.
Template DocumentationEdit This Documentation
{{FrameData-SF6 | chara = | moveId = | moveType = | input = | name = | images = | hitboxes = | damage = | chip = | dmgScaling = | startup = | active = | recovery = | total = | guard = | cancel = | hitconfirm = | hitAdv = | blockAdv = | punishAdv = | perfParryAdv = | DRcancelHit = | DRcancelBlk = | afterDRHit = | afterDRBlk = | hitstun = | blockstun = | hitstop = | driveDmgBlk = | driveDmgHit = | driveGain = | superGainHit = | superGainBlk = | invuln = | armor = | airborne = | jugStart = | jugIncrease = | jugLimit = | projSpeed = | atkRange = | notes = }}
Usage
Stores values in the SF6_FrameData Cargo Table.
Example
{{FrameData-SF6 | chara = Ken | moveId = ken_5lp | moveType = ground_normal | input = 5LP | name = Standing Light Punch | images = SF6_Ken_5LP.png | hitboxes = SF6_Ken_5LP_hitbox.png | damage = 300 | chip = - | dmgScaling = 20% Starter | startup = 4 | active = 3 | recovery = 7 | total = 13 | guard = LH | cancel = Chn Sp SA | hitconfirm = 13 | hitAdv = {{sf6-adv|VP|+4}} | blockAdv = {{sf6-adv|M|-1}} | punishAdv = {{sf6-adv|VP|+8}} | perfParryAdv = {{sf6-adv|VM|-8}} | DRcancelHit = {{sf6-adv|VP|+4}} | DRcancelBlk = {{sf6-adv|M|-1}} | afterDRHit = {{sf6-adv|VP|+8}} | afterDRBlk = {{sf6-adv|P|+3}} | hitstun = 14 | blockstun = 9 | hitstop = 9 | driveDmgBlk = 500 | driveDmgHit = [2000] | driveGain = 250 | superGainHit = 300 (210) | superGainBlk = 150 (75) | invuln = - | armor = - | airborne = - | jugStart = 1 | jugIncrease = 1 | jugLimit = 0 | projSpeed = - | atkRange = 1.01 | notes = Example notes (specific chain properties, juggle properties, low profile frames, force stand/crouch, whiff on stand/crouch, properties vs. airborne opponents, cross-up, gaps in hitstun/blockstun, etc.) }}
This documentation is automatically transcluded from Template:FrameData-SF6/Documentation and is not included when this page is transcluded.