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(testing out the template before I get to push it live, that way I or whoever can batch edit later when something inevitably needs to be reformatted in the future) |
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|+ '''Move List''' | |+ '''Move List''' | ||
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{{TvCOverviewHeader | {{TvCOverviewHeader | ||
|header=Normal Moves | |||
|move=[[File:Alex_5A.webm|thumb|{{TvC-Colors|blue|5A}}]] | |move=[[File:Alex_5A.webm|thumb|{{TvC-Colors|blue|5A}}]] | ||
|startup=8 | |startup=8 | ||
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}} | }} | ||
|- | |- | ||
{{TvCOverviewHeader | |||
|header=Universal Mechanics | |||
|move=[[File:Alex_VAR.webm|thumb|{{TvC-Colors|green|Specialized VAR Starter Tech for Alex}}]] | |move=[[File:Alex_VAR.webm|thumb|{{TvC-Colors|green|Specialized VAR Starter Tech for Alex}}]] | ||
|startup=6 | |startup=6 | ||
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}} | }} | ||
|- | |- | ||
{{TvCOverviewHeader | |||
|header=Special Moves | |||
|move=[[File:Powerbomb-11.webm|thumb|{{TvC-Colors|green|Power Bomb}} <br> {{TvC-Colors|green|63214X}}]] | |move=[[File:Powerbomb-11.webm|thumb|{{TvC-Colors|green|Power Bomb}} <br> {{TvC-Colors|green|63214X}}]] | ||
|startup=2/5/9 | |startup=2/5/9 |
Revision as of 22:01, 2 October 2024
Normal Moves
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 1 | 18 | - | 1200 | - | Jab. Nothing special—just a jab. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 1 | 12 | - | 1120 | - | Another jab, but crouching. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 3 | 21 | - | 2140 | - | A decent normal with some anti-air properties, though it’s more likely to be used as combo filler. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | 2 | 15 | - | 2200 | Low | A solid poke. Likely to be your hit-confirm into most combos when both players are grounded. |
Universal Mechanics
Universal Mechanics
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 9 | - | - | 2300 | Overhead | Uses the Knee Smash animation. Alex is unique in that he can exploit the VAR Boost glitch: by jumping, performing an instant air dash, using j.C, and then executing a VAR, his momentum is multiplied in the direction of the air dash. This can be used for tricky baits. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
Crossover Counter | 27 | 3 | 28 | - | 2400 | - | Uses the 3C animation. |
Special Moves
Special Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
2/5/9 | 3 | 51/46/40 | - | 7600 (7900 vs back) | Throw | Command grab. Turns into a suplex if the opponent is backwards. Usable on giants. |