|
|
Line 1: |
Line 1: |
| Welcome to mysterious mysteries of strange mystery, where we'll observe how jank and crazy this game is
| |
|
| |
|
| === Universal ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">Baroque Unblockables {{#ev:youtube|https://youtu.be/X8ii1khho3g?si=zjzIHISSSAae_JJx|dimensions=300x250}} </div>
| |
| || Any sliver of baroque
| |
| || During baroque time is "frozen" in a sense, so by plinking a normal with your baroque input, the game will "Freeze" but also accept your input as valid, allowing your character to move in this frozen time. As the rest of the game is frozen, your opponent literally cannot block, leading to unblockables.
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">'''Assist unblockables''' <br> [[File:Assist unblockables.mp4|thumb]] <br> ''clip from [https://www.twitch.tv/highplains_grifter High Plains Grifter]''</div>
| |
| || Have an assist
| |
| || By timing your assist at the cooldown of a blockstring, it can become unblockable, noted by the opponent "relaxing" their guard. Some characters, like Saki, have easier setups.
| |
| |-
| |
| || <div style="width:300px; margin:0 auto;">Tiger Knee Dash <br> [[File:TvC superdash.webm|thumb]] </div>
| |
| || exist
| |
| || press 66966 to wave dash, it's outrageously fast, and greatly benefits slower characters like PTX or Tekkaman.
| |
| |-
| |
| | Baroque Snapshot
| |
| || ???
| |
| || Pressing baroque during super startup(?) can sometimes cause the screen to "capture" whatever was visually on there and stays stuck there until the end of the match.
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">'''The orb''' {{#ev:youtube|https://www.youtube.com/watch?v=r9zcrLasb7E |dimensions=300x250}}
| |
| || Pushblocking an airborne super(?)
| |
| || By push blocking {{TvC-Colors|green|Air Bird Smash}} or {{TvC-Colors|green|Shichisei Senkukyaku}}, the glowing sphere from the startup will stay stuck on the character. Tagging in and out will cause it to get aggressively bigger.
| |
| |}
| |
|
| |
| === [[File:TvC_Alex_Face.png|50px]] Alex ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| |
| |
| Var Glitch [[File:Alex VAR.webm|thumb]]
| |
|
| |
| || Alex needs partner alive
| |
| || If Alex's partner is alive, he can influence the direction of his VAR unusually fast, by first doing an air dash, then {{TvC-Colors|red|j.C}}, followed by {{TvC-Colors|green|VAR}} Alex can get a slightly faster air dash dash, he can still perform {{TvC-Colors|green|Knee Smash}} or {{TvC-Colors|green|Power Bomb}} but that's about it, it can also make {{TvC-Colors|red|j.C}} safe on hit but that's much harder
| |
| |-
| |
| | Grounded {{TvC-Colors|blue|Stungun Headbutt}} [[File:Stungun loop.webm|thumb]]
| |
| || Combo {{TvC-Colors|blue|stungun headbutt}} into itself
| |
| || Normally when using {{TvC-Colors|blue|stungun headbutt}}, any additional normals will cause the opponent to go airborne, but for whatever reason, doing {{TvC-Colors|blue|stungun headbutt}} followed immediately by another {{TvC-Colors|blue|stungun headbutt}} will cause the opponent to stay grounded for any additional hits, you do have to link your normals after the second {{TvC-Colors|blue|stungun headbutt}} but after that it's as if they never left the ground....spooky
| |
| |-
| |
| | Phantom Grab
| |
| [[File:TvC-Phantomgrab.webm|thumb]]
| |
| || get hit on the same frame as a {{TvC-Colors|blue|powerbomb}} (?)
| |
| || If Alex does a powerbomb but gets jabbed out, the opponent will botch the throw then remember they were supposed to get grab, but also remember they aren't getting grabbed so they return to neutral...what a game!!!
| |
| |}
| |
|
| |
| === [[File:TvC_Batsu_Face.png|50px]] Batsu ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Tardy Dash
| |
| [[File:TvC-BatsuTardyDash.webm|thumb]]
| |
| || Blockstun
| |
| || Dashing on the first frame of tardy counter then jumping gives Batsu a free action, allowing him to dash
| |
| |}
| |
|
| |
| === [[File:TvC_Chun-Li_Face.png|50px]] Chun-li ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Infinite Blockstring {{#ev:youtube|https://www.youtube.com/watch?v=acyslNBpz_8|dimensions=300x250}}
| |
| || Pushblock {{TvC-Colors|red||6C}}
| |
| || If your opponent pushblocks {{TvC-Colors|red|6C}} and Chun immediately does {{TvC-Colors|green|legs}}, the knockback from advancing guard disappears completely, meaning if Chun is able to mash forever, the opponent cannot leave without wasting meter on crossover counter (if their assist is still alive)
| |
| |}
| |
|
| |
| === [[File:TvC_Frank_West_Face.png|50px]] Frank West ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Infinite <br> [[File:Frank - 3C Infinite.webm|thumb]]
| |
| || {{TvC-Colors|red|6C}} {{TvC-Colors|green|Giant Swing}}
| |
| || One of the most well known glitches in TvC, Frank grabs the opponent during 3C, but also doesn't, leading to the game not knowing what to do and deciding the best course of action is infinite hitstun
| |
| |}
| |
|
| |
| === [[File:TvC_Kaijin_Face.png|50px]] Kaijin no Soki ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Animation Glitch
| |
| [[File:TvC-SokiGlitch.webm|thumb]]
| |
| || KO The opponent
| |
| || Back throw the opponent, then use {{TvC-Colors|green|Finisher}} or {{TvC-Colors|green|Helm Splitter}} for a fun glitch
| |
| |}
| |
|
| |
| === [[File:TvC_Volnutt_Face.png|50px]] Megaman Volnutt ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Magnet <br> [[File:TvC Volnutt Infinite.webm|thumb]]
| |
| || {{TvC-Colors|green|Weapon switch forward}} {{TvC-Colors|yellow|5B}}
| |
| || While in the corner use {{TvC-Colors|yellow|3B Drill}}, {{TvC-Colors|green|weapon switch forward}}, then {{TvC-Colors|yellow|5B}}. If your opponent gets scared and doesn't do anything, Volnutt will begin to gravitate towards them. Still not entirely sure of the mechanics and it seems to work only when Volnutt is picked first on the select screen (?).
| |
| |}
| |
|
| |
| === [[File:TvC_Morrigan_Face.png|50px]] Morrigan ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | {{TvC-Colors|red|5C}} Cancel
| |
| || Pushblock {{TvC-Colors|red|5C}}
| |
| || More of a knowledge check than anything, if you push block {{TvC-Colors|red|5C}}, then Morrigan instantly recovers and from frame zero can do whatever
| |
| |}
| |
|
| |
| === [[File:TvC_Roll_Face.png|50px]] Roll ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Instant Buff
| |
| || {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle
| |
| || One of the other well known "glitches", Roll gets a damage increase from puddles but if you use {{TvC-Colors|green|Super Mop Up Turbo}} on a puddle you can instantly max out her damage buff. Possibly a bug? possibly intentional? who knows
| |
| |}
| |
|
| |
| === [[File:TvC_Ryu_Face.png|50px]] Ryu ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Saki_Face.png|50px]] Saki ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">Phantom Grab
| |
| [[File:TvC-SakiGlitch.webm|thumb]]<br>
| |
| from [https://www.twitch.tv/marvelouscustoms Marvelous Customs] </div>
| |
| || Trade on {{TvC-Colors|green|command grab}}
| |
| || Much like Alex, Saki has a similar glitch
| |
| |}
| |
|
| |
| === [[File:TvC_Viewtiful_Joe_Face.png|50px]] Viewtiful Joe ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">Whatever this is {{#ev:youtube|https://www.youtube.com/watch?v=Nx49kCH7PXo|dimensions=300x250}} </div>
| |
| || Mysterious
| |
| || So mysterious even we don't know (small note this clip is from CGOH, may or may not exist in UAS)
| |
| |}
| |
|
| |
| === [[File:TvC_Zero_Face.png|50px]] Zero ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Casshan_Face.png|50px]] Casshan ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | <div style="width:300px; margin:0 auto;">{{TvC-Colors|green|Scrap Android}} bug {{#ev:youtube|https://youtu.be/oVknKiQL084|dimensions=300x250}} </div>
| |
| || Land the last hit of {{TvC-Colors|green|Scrap Android}} at the highest point possible
| |
| || Normally after scrap android Casshan can't do anything because they nerfed everything good from him, but if you manage to hit the last hit of {{TvC-Colors|green|Scrap Android}} at max jump height, the opponent will shift in a weird way, giving you just enough recovery to OTG afterward.
| |
| |}
| |
|
| |
| === [[File:TvC_Doronjo_Face.png|50px]] Doronjo ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | {{TvC-Colors|green|In the beginning}} DHC
| |
| || Being too efficient
| |
| || If you perform {{TvC-Colors|green|In the beginning}} and immediately DHC, nothing happens, boyacky just never appears. I mean, yeah, safe DHC, but also I want my trash ball. Also, there seem to be some supers that cause it to come out faster during DHC?
| |
| |-
| |
| | Expanding {{TvC-Colors|green|Tree}} hitboxes
| |
| || ???
| |
| || {{TvC-Colors|green|Tree}} seems to have a variating hitbox? RNG? Conditional? Sometimes it'll hit half-screen, and other times the opponent will be breathing in the fresh air with no danger. To a lesser extent, {{TvC-Colors|green|Tonzura Grab}} has the same quirk, grabbing people from half-screen, and other times completely whiffing despite the opponent staring him in the face.
| |
| |}
| |
|
| |
| === [[File:TvC_Ippatsuman_Face.png|50px]] Ippatsuman ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Joe_Face.png|50px]] Joe the Condor ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Cannot chip
| |
| || Developers
| |
| || Another well-known bug is that Condor cannot chip anyone. Of course, if he's willing to spend meter, he can, but that's not the point. At pixel kill, he's helpless if the opponent just turtles.
| |
| |-
| |
| | {{TvC-Colors|green|Catcus Bunker Animation}} [[File:Joe counter.webm|thumb]]
| |
| || Developers
| |
| || Capcom gave Condor one of the coolest animations in the game, then kinda forgot and made it impossible to see in-game unless you kill Roll or Zero with it.
| |
| |}
| |
|
| |
| === [[File:TvC_Jun_Face.png|50px]] Jun the Swan ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Karas_Face.png|50px]] Karas ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Ken_Face.png|50px]] Ken the Eagle ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Polimar_Face.png|50px]] Polimar ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Tekkaman_Face.png|50px]] Tekkaman ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
| |-
| |
| | {{TvC-Colors|green|Space Knights}} whiff
| |
| [[File:TvC-Tekkaglitch.webm|thumb]]
| |
|
| |
| || Use {{TvC-Colors|green|Space Knights Formation}} on giants at a certain height
| |
| || As if his level 3 isn't already garbage, {{TvC-Colors|green|Space Knights Formation}} will whiff on HIT if used on a giant at a certain height. To be fair, I'm sure Capcom didn't anticipate the attack being able to hit so high, but man...
| |
| |}
| |
|
| |
| === [[File:TvC_Tekkaman_Blade_Face.png|50px]] Tekkaman Blade ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Yatterman-1_Face.png|50px]] Yatterman 1 ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_Yatterman-2_Face.png|50px]] Yatterman 2 ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Yatter Escape
| |
| [[File:TvC-Y2Escape.webm|thumb]]
| |
| || Perform {{TvC-Colors|green|Super Passion}}, hold {{TvC-Colors|red|C}}, opponent uses their {{TvC-Colors|green|Super}}, let go of {{TvC-Colors|red|C}} during super Flash
| |
| || What a complicated bug, but this allows Yatter 2 to act frame ZERO during any super in the game. You can bait with the level 1, the opponent will try to punish, then you're free to do your thing. Beyond situational, beyond obscure, might be one of the biggest knowledge checks you can pull on someone.
| |
| |}
| |
|
| |
| === [[File:TvC_Gold_Lightan_Face.png|50px]] Gold Lightan ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Still searching for mysteries
| |
| || Mysterious
| |
| || So mysterious even we don't know
| |
| |}
| |
|
| |
| === [[File:TvC_PTX-40A_Face.png|50px]] PTX-40A ===
| |
| {| class="wikitable" style="text-align:center; width:80%; table-layout:fixed"
| |
| ! Glitch !! Conditions !! Notes
| |
|
| |
| |-
| |
| | Blockable unblockables [[File:TvC-PTXGlitch.webm|thumb]]
| |
| || Spacing
| |
| || Either the missiles are a bug or this is. If PTX launches a missile, it's utterly unblockable... unless you stand at full screen, then it's not... for some reason.
| |
| |}
| |
| {{Navbox-TVC}}
| |
| [[Category: Tatsunoko vs Capcom: Ultimate All Stars]]
| |