Balrog (SFIV): Difference between revisions

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(→‎Frame Data: add move notes)
Line 100: Line 100:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | stands opponent up
|-
|-
| align="center" | close LK
| align="center" | close LK
Line 280: Line 280:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | stands opp up
|-
|-
| align="center" | crouch LK
| align="center" | crouch LK
Line 325: Line 325:
| align="center" | L
| align="center" | L
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | opp cant quick rise
|-
|-
| align="center" | jump up LP
| align="center" | jump up LP
Line 565: Line 565:
| align="center" | 0.9
| align="center" | 0.9
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | recovers 66f before opp
|-
|-
| align="center" | Reverse Break: b+LP+LK
| align="center" | Reverse Break: b+LP+LK
Line 580: Line 580:
| align="center" | 0.9
| align="center" | 0.9
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | recovers 56f before opp
|-
|-
| align="center" | LP Dash Straight: charge b(55f),f+LP
| align="center" | LP Dash Straight: charge b(55f),f+LP
Line 595: Line 595:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, stands opp up
|-
|-
| align="center" | MP Dash Straight: charge b(55f),f+MP
| align="center" | MP Dash Straight: charge b(55f),f+MP
Line 610: Line 610:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, stands opp up
|-
|-
| align="center" | HP Dash Straight: charge b(55f),f+HP
| align="center" | HP Dash Straight: charge b(55f),f+HP
Line 625: Line 625:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, stands opp up
|-
|-
| align="center" | EX Dash Straight: charge b(55f),f+PP
| align="center" | EX Dash Straight: charge b(55f),f+PP
Line 640: Line 640:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1,*2, stands opp up
|-
|-
| align="center" | LK Dash Upper: charge b(55f),f+LK
| align="center" | LK Dash Upper: charge b(55f),f+LK
Line 655: Line 655:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, whiffs crouching opp
|-
|-
| align="center" | MK Dash Upper: charge b(55f),f+MK
| align="center" | MK Dash Upper: charge b(55f),f+MK
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| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, whiffs crouching opp
|-
|-
| align="center" | HK Dash Upper: charge b(55f),f+HK
| align="center" | HK Dash Upper: charge b(55f),f+HK
Line 685: Line 685:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, whiffs crouching opp
|-
|-
| align="center" | EX Dash Upper: charge b(55f),f+PP
| align="center" | EX Dash Upper: charge b(55f),f+PP
Line 700: Line 700:
| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1,*2, whiffs crouching opp
|-
|-
| align="center" | LP Dash Ground Straight: charge b(55f),df+LP
| align="center" | LP Dash Ground Straight: charge b(55f),df+LP
Line 715: Line 715:
| align="center" | L
| align="center" | L
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, opp cant quick rise
|-
|-
| align="center" | MP Dash Ground Straight: charge b(55f),df+MP
| align="center" | MP Dash Ground Straight: charge b(55f),df+MP
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| align="center" | L
| align="center" | L
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, opp cant quick rise
|-
|-
| align="center" | HP Dash Ground Straight: charge b(55f),df+HP
| align="center" | HP Dash Ground Straight: charge b(55f),df+HP
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| align="center" | L
| align="center" | L
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, opp cant quick rise
|-
|-
| align="center" | EX Dash Ground Straight: charge b(55f),df+PP
| align="center" | EX Dash Ground Straight: charge b(55f),df+PP
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| align="center" | L
| align="center" | L
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1,*2, opp cant quick rise
|-
|-
| align="center" | LP Dash Swing Blow: charge b(55f),df+LP(hold)
| align="center" | LP Dash Swing Blow: charge b(55f),df+LP(hold)
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| align="center" | H
| align="center" | H
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | MP Dash Ground Straight: charge b(55f),df+MP(hold)
| align="center" | MP Dash Swing Blow: charge b(55f),df+MP(hold)
| align="center" | 38[23]
| align="center" | 38[23]
| align="center" | 5
| align="center" | 5
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| align="center" | H
| align="center" | H
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | HP Dash Ground Straight: charge b(55f),df+HP(hold)
| align="center" | HP Dash Swing Blow: charge b(55f),df+HP(hold)
| align="center" | 51[23]
| align="center" | 51[23]
| align="center" | 5
| align="center" | 5
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| align="center" | H
| align="center" | H
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | EX Dash Ground Straight: charge b(55f),df+PP(hold)
| align="center" | EX Dash Swing Blow: charge b(55f),df+PP(hold)
| align="center" | 51[23]
| align="center" | 51[23]
| align="center" | 5
| align="center" | 5
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| align="center" | H
| align="center" | H
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1,*2, armor break
|-
|-
| align="center" | LK Dash Ground Smash: charge b(55f),df+LK
| align="center" | LK Dash Ground Smash: charge b(55f),df+LK
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| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | MK Dash Ground Smash: charge b(55f),df+MK
| align="center" | MK Dash Ground Smash: charge b(55f),df+MK
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| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | HK Dash Ground Smash: charge b(55f),df+HK
| align="center" | HK Dash Ground Smash: charge b(55f),df+HK
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| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1, armor break
|-
|-
| align="center" | EX Dash Ground Smash: charge b(55f),df+PP
| align="center" | EX Dash Ground Smash: charge b(55f),df+PP
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| align="center" | HL
| align="center" | HL
| align="center" | S
| align="center" | S
| align="center" | -
| align="center" | *1,*2, armor break
|-
|-
| align="center" | LP Buffalo Headbutt: charge d(55f),u+LP
| align="center" | LP Buffalo Headbutt: charge d(55f),u+LP
Line 1,154: Line 1,154:


<br><br>
<br><br>
 
*1 (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
<br>
*2 (ex dash punches): 1 ~ end of active frames has armor
{{Street Fighter IV}}
{{Street Fighter IV}}

Revision as of 01:53, 21 November 2008

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



*1 (all dash punches): startup changes according to distance; brackets are startup when sticking close; charge time 55
*2 (ex dash punches): 1 ~ end of active frames has armor
frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 7 +2 +5 10 13 20 50 20 HL CSpS -
close MP 6 4 12 -2 +1 13 16 80 100 40 HL S -
close HP 5 5 16 -3 +2 17 22 120 200 60 HL S stands opponent up
close LK 3 2 7 +2 +5 10 13 40 50 20 HL CSpS -
close MK 5 4 13 -3 0 13 16 90 100 40 HL SpS -
close HK 7 2 13 +3 +7 17 21 100 300 60 HL S -
far LP 4 2 4 +5 +8 10 13 20 50 20 HL CSpS -
far MP 7 2 16 -4 -1 13 16 90 100 40 HL S -
far HP 9 4 21 -7 -3 17 21 100 200 60 HL - -
far LK 4 2 10 -1 +2 10 13 40 50 20 HL CS -
far MK 9 3 12 -1 +2 13 16 90 100 40 HL S -
far HK 8 2 20 -4 0 17 21 110 200 60 HL - -
crouch LP 3 2 5 +4 +7 10 13 20 50 20 HL CSpS -
crouch MP 7 4 12 -2 +1 13 16 70 100 40 HL SpS -
crouch HP 7 5 21 -8 -3 17 22 110 200 60 HL S stands opp up
crouch LK 4 2 9 0 +3 10 13 30 50 20 L SpS -
crouch MK 8 2 8 +4 +7 13 16 70 100 40 L S -
crouch HK 8 2 22 -6 - 17 - 90 120 60 L S opp cant quick rise
jump up LP 5 2 - - - 8 11 50 50 20 H - -
jump up MP 5 4 - - - 11 15 90 100 40 H - -
jump up HP 5 9 - - - 15 18 110 200 60 H - -
jump up LK 5 3 - - - 8 11 50 50 20 H - -
jump up MK 6 2 - - - 11 15 80 100 40 H - -
jump up HK 5 2 - - - 15 18 110 200 60 H - -
jump forward LP 4 3 - - - 8 11 50 50 20 H - -
jump forward MP 7 3 - - - 11 15 80 100 40 H - -
jump forward HP 6 7 - - - 15 18 110 200 60 H - -
jump forward LK 5 6 - - - 8 11 50 50 20 H - -
jump forward MK 7 2 - - - 11 15 80 100 40 H - -
jump forward HK 8 6 - - - 15 18 110 200 60 H - -
Focus Level 1 21 2 35 -21 -21 15 15 90 100 20 HL - -
Focus Level 2 17+12 2 35 -15 - 21 - 120 150 40 HL - -
Focus Level 3 65 2 35 - - - - 170 200 60 - - -
Head Bomber: neutral or f+LP+LK 3 2 20 - - - - 140 160 40 0.9 - recovers 66f before opp
Reverse Break: b+LP+LK 3 2 20 - - - - 140 140 0 0.9 - recovers 56f before opp
LP Dash Straight: charge b(55f),f+LP 13[4] 7 17 -3 -2 20 21 100 100 20/30 HL S *1, stands opp up
MP Dash Straight: charge b(55f),f+MP 22[7] 6 19 -6 -1 18 23 110 150 20/30 HL S *1, stands opp up
HP Dash Straight: charge b(55f),f+HP 35[7] 6 20 -8 -1 17 24 120 200 20/30 HL S *1, stands opp up
EX Dash Straight: charge b(55f),f+PP 35[7] 6 17 -2 +2 20 24 120 200 0/0 HL S *1,*2, stands opp up
LK Dash Upper: charge b(55f),f+LK 14[5] 4 20 -3 -1 20 22 100 100 20/30 HL S *1, whiffs crouching opp
MK Dash Upper: charge b(55f),f+MK 22[7] 4 20 -5 +1 18 24 110 150 20/30 HL S *1, whiffs crouching opp
HK Dash Upper: charge b(55f),f+HK 35[7] 4 21 -7 +1 17 25 120 200 20/30 HL S *1, whiffs crouching opp
EX Dash Upper: charge b(55f),f+PP 35[7] 4 18 -1 +4 20 25 120 200 0/0 HL S *1,*2, whiffs crouching opp
LP Dash Ground Straight: charge b(55f),df+LP 22[13] 8 21 -8 - 20 - 90 100 20/30 L S *1, opp cant quick rise
MP Dash Ground Straight: charge b(55f),df+MP 29[14] 8 21 -10 - 18 - 100 150 20/30 L S *1, opp cant quick rise
HP Dash Ground Straight: charge b(55f),df+HP 42[14] 8 21 -11 - 17 - 110 200 20/30 L S *1, opp cant quick rise
EX Dash Ground Straight: charge b(55f),df+PP 42[14] 8 17 -4 - 20 - 110 200 0/0 L S *1,*2, opp cant quick rise
LP Dash Swing Blow: charge b(55f),df+LP(hold) 31[22] 5 21 -5 +10 20 35 80 100 20/30 H S *1, armor break
MP Dash Swing Blow: charge b(55f),df+MP(hold) 38[23] 5 21 -7 +10 18 35 90 150 20/30 H S *1, armor break
HP Dash Swing Blow: charge b(55f),df+HP(hold) 51[23] 5 21 -8 +10 17 35 100 200 20/30 H S *1, armor break
EX Dash Swing Blow: charge b(55f),df+PP(hold) 51[23] 5 21 -5 +10 20 35 100 200 0/0 H S *1,*2, armor break
LK Dash Ground Smash: charge b(55f),df+LK 21[12] 8 20 -5 - 22 - 100 100 20/30 HL S *1, armor break
MK Dash Ground Smash: charge b(55f),df+MK 28[13] 8 20 -7 - 20 - 110 150 20/30 HL S *1, armor break
HK Dash Ground Smash: charge b(55f),df+HK 41[13] 8 20 -9 - 18 - 120 200 20/30 HL S *1, armor break
EX Dash Ground Smash: charge b(55f),df+PP 41[13] 8 16 -1 - 22 - 120 200 0/0 HL S *1,*2, armor break
LP Buffalo Headbutt: charge d(55f),u+LP 8 11 10+13 -13 - 20 - 130 200 30/40 HL - -
MP Buffalo Headbutt: charge d(55f),u+MP 10 11 10+13 -13 - 20 - 140 200 30/40 HL - -
HP Buffalo Headbutt: charge d(55f),u+HP 12 11 9+13 -12 - 20 - 160 200 30/40 HL - -
EX Buffalo Headbutt: charge d(55f),u+PP 12 11 9+13 -12 - 20 - 150 200 0/0 HL - -
Turn Punch Lv1: charge PPP or KKK(32f), release 30 7 13 -2 +2 17 21 130 200 30/40 HL S -
Turn Punch Lv2: charge PPP or KKK(2s), release 30 7 16 -5 -1 17 21 150 210 30/40 HL S -
Turn Punch Lv3: charge PPP or KKK(4s), release 30 8 18 -8 -4 17 21 180 220 30/40 HL S -
Turn Punch Lv4: charge PPP or KKK(8s), release 30 9 21 -12 -8 17 21 210 230 30/40 HL S -
Turn Punch Lv5: charge PPP or KKK(16s), release 30 10 22 -14 -10 17 21 250 240 30/40 HL S -
Turn Punch Lv6: charge PPP or KKK(24s), release 30 11 24 -17 -13 17 21 280 250 30/40 HL S -
Turn Punch Lv7: charge PPP or KKK(32s), release 30 12 26 -20 -16 17 21 410 260 30/40 HL S -
Turn Punch Lv8: charge PPP or KKK(40s), release 30 13 29 -24 -20 17 21 460 270 30/40 HL S -
Turn Punch Lv9: charge PPP or KKK(48s), release 30 15 32 -29 -25 17 21 510 280 30/40 HL S -
Turn Punch Final: charge PPP or KKK(56s), release 30 16 36 -34 -30 17 21 560 290 30/40 HL S -
Crazy Buffalo: charge b(55f),f,b,f+P or K 1+9 6(8)6(7)6(8)6(15)3 13 -14 - 17x4*19 21x4*- 60x4*105 0 0/0 HL - -
Violence Buffalo: charge b(55f),f,b,f+PPP or KKK 1+10 3*3(8)3*3(7)3*3(8)3*3(15)x3 39 -25 - 17 21 30x8*35x3 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth