Street Fighter 6/Version/1.07: Difference between revisions

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* {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) - now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple
* {{clr|OD|OD Serpent Lash}} ({{clr|OD|236PP}}) - now applies {{clr|PC|Punish Counter}} advantage to Toxic Blossom crumple
** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo
** Now {{sf6-adv|VP|+9}} before opponent becomes airborne, allowing a grounded {{clr|H|5HK}} combo
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=== '''Chun-Li''' ===
* {{clr|H|HK Tensho Kicks}} ({{clr|H|22HK}}) - causes longer knockdown time if opponent drops after the 1st hit, keeping it safe from punishment
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=== '''Dee Jay''' ===
*
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=== '''Dhalsim''' ===
*
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=== '''Guile''' ===
*
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=== '''JP''' ===
*
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* {{clr|H|4HK}} - retains more {{clr|DR|Drive Rush}} momentum for combo consistency
* {{clr|H|4HK}} - retains more {{clr|DR|Drive Rush}} momentum for combo consistency
* {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}} - removed 10% immediate scaling on {{clr|M|MP}}, and increased base damage on {{clr|H|HP}} 600 -> 800
* {{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}} - removed 10% immediate scaling on {{clr|M|MP}}, and increased base damage on {{clr|H|HP}} 600 -> 800
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=== '''M. Bison''' ===
* Fixed bug where Psycho Mine could be detonated twice in one combo
* {{clr|DR|Drive Reversal}} - reduced range
* Double Knee Press (236K) - decreased pushback on block, but also decreased recovery hurtbox width by the same amount
** No real change to the punishable ranges, but follow-up combos are more consistent when a punish does connect
** Also makes it harder for Bison to set up a spacing trap afterwards
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=== '''Rashid''' ===
* {{clr|L|2LP}} - added a head hurtbox on frames 1-7 that is vulnerable only to air attacks (preventing its use as an anti-air)
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=== '''Zangief''' ===
*
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Revision as of 02:13, 26 September 2024

Version[[Street Fighter 6/Version/1.07|1.07]]
Game Version1.07
dateSeptember 24, 2024
SummaryTerry release. Minor balance changes and bug fixes.
Links[https://www.streetfighter.com/6/buckler/battle_change/20240924 Patch Notes]

Terry Patch

  • Terry released

Universal Changes

  • Drive Reversal - expanded throw hurtbox to ensure all characters can punish with a throw at close range
    • Some characters had very weak or expensive punish options, so this helps to balance things out a bit

Key Character Changes

A.K.I.

  • OD Serpent Lash (236PP) - now applies Punish Counter advantage to Toxic Blossom crumple
    • Now +9 before opponent becomes airborne, allowing a grounded 5HK combo


Chun-Li

  • HK Tensho Kicks (22HK) - causes longer knockdown time if opponent drops after the 1st hit, keeping it safe from punishment


Dee Jay


Dhalsim


Guile


JP


Kimberly

  • Shuriken Bomb - damage scaling reduced from 20% Starter/Combo scaling to 10% Starter scaling only


Luke

  • 2LP / 2LK - reduced pushback on hit/block
  • 2MP - reduced pushback on block
    • When combined, these changes allow a blocked DR~2MP to frame trap into 2LK, 2LP for a confirm
  • 4HK - retains more Drive Rush momentum for combo consistency
  • 5LP~MP~HP - removed 10% immediate scaling on MP, and increased base damage on HP 600 -> 800


M. Bison

  • Fixed bug where Psycho Mine could be detonated twice in one combo
  • Drive Reversal - reduced range
  • Double Knee Press (236K) - decreased pushback on block, but also decreased recovery hurtbox width by the same amount
    • No real change to the punishable ranges, but follow-up combos are more consistent when a punish does connect
    • Also makes it harder for Bison to set up a spacing trap afterwards


Rashid

  • 2LP - added a head hurtbox on frames 1-7 that is vulnerable only to air attacks (preventing its use as an anti-air)


Zangief