Kermalicious (talk | contribs) |
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| Video = | | Video = | ||
| Recipe = {{clr|L|2L}}{{clr|M|5M}}{{clr|H|H}}{{clr|H|6H}}{{clr|S|5S}} > {{clr|H|4217H}} > {{clr|H|j.H6H}} > rejump {{clr|M|j.M}}{{clr|H|H6H}} > land {{clr|H|H6H}} > {{clr|M|623M}} > 236XX | | Recipe = {{clr|L|2L}}{{clr|M|5M}}{{clr|H|H}}{{clr|H|6H}}{{clr|S|5S}} > {{clr|H|4217H}} > {{clr|H|j.H6H}} > rejump {{clr|M|j.M}}{{clr|H|H6H}} > land {{clr|H|H6H}} > {{clr|M|623M}} > 236XX | ||
| content = A basic BnB that has the option to go into palm loops by doing {{clr|H|214H} > {{clr|H|6H}}{{clr|S|5S}} instead of {{clr|M|623M}} | | content = | ||
A basic BnB that has the option to go into palm loops by doing {{clr|H|214H} > {{clr|H|6H}}{{clr|S|5S}} instead of {{clr|M|623M}} | |||
}} | }} | ||
Revision as of 09:54, 18 August 2024
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
Basic, simple combos with few requirements or restrictions.
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
{{TheoryBox | Title = Strange Rejump BnB | Oneliner = Placeholder | Difficulty = Very Easy | Damage = Placeholder | Meter = Placeholder | Video = | Recipe = 2L5MH6H5S > 4217H > j.H6H > rejump j.MH6H > land H6H > 623M > 236XX | content = A basic BnB that has the option to go into palm loops by doing 214H} > 6H5S instead of 623M
Core Combos
Core combos that balances reward with execution and reliability.
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
Advanced Combos
Advanced Combos are specialized in usage, require awareness, execution, and have advantages over core combos.
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Combo Table
Miscellaneous
Notation | Damage | Meter | Location | Video |
---|
Combo Theory
Assist Extensions
Metered Extensions
Comboing in X-Factor
Video Guides