Ranma CRH/Genma: Difference between revisions

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''Xiongmao Mou Hon Geki'' / '''Panda Attacking with a Fierce Run''' - Hold B -> F + K
''Xiongmao Mou Hon Geki'' / '''Panda Attacking with a Fierce Run''' - Hold B -> F + K
Quick horizontal ramming attack. HK version travels farther, moves faster, and does more damage. Can be used to punish some moves at a distance, but this move is unsafe on block. Good combo ender.
Quick horizontal ramming attack. HK version travels farther, moves faster, and does more damage. Can be used to punish some moves at a distance, but this move is unsafe on block. Good combo ender.


'''Panda Brainstorm''' - Hold D -> U + P
'''Panda Brainstorm''' - Hold D -> U + P
Invincible anti-air move. HP version travels farther, moves faster, and does more damage. Will beat most attacks cleanly, but is very punishable if you miss or block. If the HP version hits a grounded opponent at point-blank range, it will hit twice and get a guaranteed dizzy.
Invincible anti-air move. HP version travels farther, moves faster, and does more damage. Will beat most attacks cleanly, but is very punishable if you miss or block. If the HP version hits a grounded opponent at point-blank range, it will hit twice and get a guaranteed dizzy.



Revision as of 15:11, 7 August 2024

File:Akane.gif
's Character Select Portrait

Introduction

Moves List

Normal Moves

s.LP
s.HP
s.LK
s.HK
c.LP
c.HP
c.LK
c.HK
j.LP
j.HP
j.LK
j.HK

Throws

Panda Suplex - B / F + HP

Command Normals

Mukiryoku Otoshi / Lassitude Drop - j.D + HK Lingering overhead attack. Makes for a good ambiguous cross-up option.


Kaeru Rekishi-tai / Run Over Frog - LP + LK / HP + HK Has upper-body invincibility on startup. A bit too slow to use as a reliable anti-air, so it's mostly used as a way to reliably avoid projectiles.


Special Moves

Xiongmao Mou Hon Geki / Panda Attacking with a Fierce Run - Hold B -> F + K

Quick horizontal ramming attack. HK version travels farther, moves faster, and does more damage. Can be used to punish some moves at a distance, but this move is unsafe on block. Good combo ender.

Panda Brainstorm - Hold D -> U + P

Invincible anti-air move. HP version travels farther, moves faster, and does more damage. Will beat most attacks cleanly, but is very punishable if you miss or block. If the HP version hits a grounded opponent at point-blank range, it will hit twice and get a guaranteed dizzy.

Strategies

Overview

Basics

Zoning

Mixups

Okizeme

Additional Notes

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups