Ranma CRH/Ranma (male): Difference between revisions

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(Created page with "frame|right|'s Character Select Portrait ==Introduction== == Moves List == === Normal Moves === {| border="0" cellpadding="5" cellspacing="0" width="60...")
 
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===Basics===
===Basics===
===Zoning===
===Zoning===
===Combos===
j.HK (or Dive Kick) -> cr.HP -> QCF+HP
About 40% damage and a guaranteed dizzy on most characters. Even if it's blocked, you have enough advantage to use the Fireball safely afterward. .


===Mixups===
===Mixups===
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===Additional Notes===
===Additional Notes===


==Match-ups==
==Match-ups==

Revision as of 08:03, 7 August 2024

File:Akane.gif
's Character Select Portrait

Introduction

Moves List

Normal Moves

s.LP
s.HP
s.LK
s.HK
c.LP
c.HP
c.LK
c.HK
j.LP
j.HP
j.LK
j.HK

Throws

F + HP.

Command Normals

Target Combos

Special Moves


Strategies

Overview

Basics

Zoning

Combos

j.HK (or Dive Kick) -> cr.HP -> QCF+HP About 40% damage and a guaranteed dizzy on most characters. Even if it's blocked, you have enough advantage to use the Fireball safely afterward. .


Mixups

Okizeme

Additional Notes

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups