Street Fighter (1987)/Birdie/Movelist: Difference between revisions

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! Image !! {{lk}} {{unblockable}} !! Framedata
! Image !! {{lk}} {{unblockable}} !! Framedata
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| Gif/Image here || What happens when you give an attack great framedata, reality-bending coverage, and endlag that moves Birdie towards his opponent after he hits them? That's right, you have the best normal in the game. This move really does everything you'd ask of it, including looping perfectly into itself vs. a majority of the cast and forever haunting every player who has been hit by it. || 4-'''9'''-5
| Gif/Image here || What happens when you give an attack great framedata, reality-bending coverage, and endlag that moves Birdie towards his opponent after he hits them? That's right, you have the best normal in the game. This move really does everything you'd ask of it, including looping perfectly into itself vs. a majority of the cast and forever haunting every player who has been hit by it. If there was any real downside to this move, it would be that you are left potentially vulnerable to jump attacks. || 4-'''9'''-5
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Revision as of 15:37, 17 July 2024


Moveset

Image Lp.png Framedata
Gif/Image here Also referred to as "the haircut", this move is mostly known for its lightning fast spam-ability, coming out instantly and having only a tiny hint of endlag. 7-2
Image Mp.png Framedata
Gif/Image here Although it has some startup and doesn't lead to much on its own, having really disjointed reach and being a low commitment option to throw out means that Birdie's medium punch is often his primary defensive option. Very few characters can safely confront this attack when it is out. 11-9-6
Image Hp.png Unblockable.png Framedata
Gif/Image here 6-17-2
Image Lk.png Unblockable.png Framedata
Gif/Image here What happens when you give an attack great framedata, reality-bending coverage, and endlag that moves Birdie towards his opponent after he hits them? That's right, you have the best normal in the game. This move really does everything you'd ask of it, including looping perfectly into itself vs. a majority of the cast and forever haunting every player who has been hit by it. If there was any real downside to this move, it would be that you are left potentially vulnerable to jump attacks. 4-9-5
Image Mk.png or Hk.png Framedata
Gif/Image here 8-17-5
Image D.png or Df.png or Db.png P.png Framedata
Gif/Image here 48-9-10 D.png

36-7-7 Df.png 45-?-? Db.png