Tuff E Nuff/Syoh/Introduction: Difference between revisions

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==Introduction==
==Introduction==
'''Syoh''' is a bait-and-punish all-rounder who takes big risks and gets big rewards when they pay off. His normals lack range, but are made up for by his long range, unsafe, and massively rewarding light dragon punch. '''Syoh''' can use this tool in order to punish people trying to escape his pressure or jump over a long-range fireball, and once he does, he'll be getting a throw setup, potentially taking a full health bar. '''Syoh''' lives or dies by his reads, but if you have good ones, you'll be rewarded immensely.
'''Syoh''' is a bait-and-punish all-rounder who takes big risks and gets big rewards when they pay off. His normals lack range, but are made up for by his long range, unsafe, and massively rewarding light dragon punch. '''Syoh''' can use this tool in order to punish people trying to escape his pressure or jump over a long-range fireball, and once he does, he'll be getting a throw setup, potentially taking a full health bar. '''Syoh''' lives or dies by his reads, but if you have good ones, you'll be rewarded immensely.
'''Note: Syoh and Zazi are effectively the same character, and their wiki pages should reflect this'''


{{ProConTable
{{ProConTable

Latest revision as of 23:03, 13 July 2024

Introduction

Syoh is a bait-and-punish all-rounder who takes big risks and gets big rewards when they pay off. His normals lack range, but are made up for by his long range, unsafe, and massively rewarding light dragon punch. Syoh can use this tool in order to punish people trying to escape his pressure or jump over a long-range fireball, and once he does, he'll be getting a throw setup, potentially taking a full health bar. Syoh lives or dies by his reads, but if you have good ones, you'll be rewarded immensely.

Note: Syoh and Zazi are effectively the same character, and their wiki pages should reflect this

Strengths Weaknesses
  • Air throw
  • DP has low and high crush
  • Strong, incredibly disjointed J.HP
  • Strong sweep
  • Fast and extremely plus jab
  • Slow projectile
  • Great mobility
  • Low range on normals
  • Must take risks to get in
  • Low-range and inconsistently rewarding throw
  • Long wake up timings