(New page: =Introduction= =Moves List= ==Normal Moves== ==Special Moves== ==Super Moves== =The Basics= =Advanced Strategy= =Match-Ups=) |
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=Introduction= | =Introduction= | ||
In 2nd Impact, Ken is very similar to his 3S counterpart. He has plenty of ways to combo into super art 3, though shoto crouching forward kick doesn't have as much range as in 3S, and it's harder to cancel. His jumping forward kick cross up is harder to land, and he lacks double shoryus. Regardless, Ken is still quite a solid contender in 2I. Super art 1 is also considered a good choice in this game. | |||
=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== |
Revision as of 00:17, 18 September 2008
Introduction
In 2nd Impact, Ken is very similar to his 3S counterpart. He has plenty of ways to combo into super art 3, though shoto crouching forward kick doesn't have as much range as in 3S, and it's harder to cancel. His jumping forward kick cross up is harder to land, and he lacks double shoryus. Regardless, Ken is still quite a solid contender in 2I. Super art 1 is also considered a good choice in this game.