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*'''Resilient''': Arbiter has the highest effective health in the game due to his | *'''Resilient''': Arbiter has some of the highest effective health in the game due to his rechargeable Energy Shield which, when active, lets him brute force his way through projectiles. | ||
*'''Midrange Menace''': Arbiter has a multitude of midrange tools at his disposal. From great buttons such as 2/5MP, 5HP, and fast gap closers like 236P and 214PP, Arbiter can dominate at midrange. | *'''Midrange Menace''': Arbiter has a multitude of midrange tools at his disposal. From great buttons such as 2/5MP, 5HP, and fast gap closers like 236P and 214PP, Arbiter can dominate at midrange. | ||
*'''Useful Unique Resources''': Plasma Grenade and Type-51 Carbine give Arbiter great space control, punish opportunities, and set ups after combos. | *'''Useful Unique Resources''': Plasma Grenade and Type-51 Carbine give Arbiter great space control, punish opportunities, and set ups after combos. |
Revision as of 13:32, 4 July 2024
Introduction
Arbiter PLACEHOLDER CHARACTER STORY
GAMEPLAY
Arbiter is a character made to dominate the midrange with long range normals and specials, in addition to having specific tools taylor made for both close and long ranges to round out his toolkit. These tools let arbiter swap from a midrange gameplan to an effective setup game once he takes the lead, as well as play a hit and run strategy when the opponent is close to death. As a tradeoff for his varied toolkit, Arbiter struggles defensively, lacking a meterless reversal, as well as lacking solid buttons for abare. With all this in mind, Arbiter is able to effeciently bully his opponent and keep his lead going with setups, while unfortunatley needing to gamble a bit more then others may when put on the backfoot.
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