Street Fighter 3: New Generation/Sean: Difference between revisions

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'''Combos:'''
'''Combos:'''
In NG, Sean has the same target combo as Ken (close strong xx close fierce).
It can be done after a jumping forward kick cross-up (which is VERY easy to land unlike in 2I).


Crouching forward kick, hurricane kick
Crouching forward kick, hurricane kick
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Jump-in fierce/roundhouse, close roundhouse, hurricane kick
Jump-in fierce/roundhouse, close roundhouse, hurricane kick
Close strong xx close fierce (target combo)
In NG, Sean has a jumping forward kick cross up that is very easy to land and will combo into heaps of different things.
Jumping forward kick, target combo
Jumping forward kick, close roundhouse xx hurricane kick (or SA3 if you have meter)


=Advanced Strategy=
=Advanced Strategy=

Revision as of 09:24, 8 September 2008

Introduction

Moves List

Normal Moves

Special Moves

Sean Tackle

  • Half Circle Forward + Punch, Hold Punch

Dragon Smash

  • Forward, Down, Down-Forward + Punch

Flip

  • Quarter Circle Forward + Kick

Tornado Kick

  • Quarter Circle Back + Kick

Roll

  • Quarter Circle Back + Kick

Super Moves

Hado-Burst

  • Double Quarter Circle Forward + Punch

Super Sean Tackle

  • Double Quarter Circle Forward + Punch

Shoryu-Cannon

  • Double Quarter Circle Forward + Kick, then tap Kick rapidly for more hits.

The Basics

Best pokes:

Crouching forward kick

Standing roundhouse

Standing fierce

Best anti-airs:

Standing roundhouse

Crouching fierce

Dragon Smash

Best hit confirms:

Close roundhouse (Gives you ages to confirm.)

Combos:

Crouching forward kick, hurricane kick

Close Roundhouse, hurricane kick

Jump-in fierce/roundhouse, close roundhouse, hurricane kick

Close strong xx close fierce (target combo)

In NG, Sean has a jumping forward kick cross up that is very easy to land and will combo into heaps of different things.

Jumping forward kick, target combo

Jumping forward kick, close roundhouse xx hurricane kick (or SA3 if you have meter)

Advanced Strategy

One of Sean's greatest gifts in NG is the insane amount of stun damage he does. He has the tools to easily dizzy the opponent and damaging combos to use once he gets them dizzy.

Jump-in fierce/roundhouse, close standing roundhouse, hurricane kick will do a good amount of damage AND leave almost every character in the game within one normal away from being stunned. (And once you have them dizzy you can follow up with the same combo, or if you'd like, replace the hurricane kick with a super art.)

His hurricane kick will easily combo off of his crouching forward kick (one of his best pokes) and also does GREAT stun damage.

Have fun.

Match-Ups