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There's a sometimes massive difference in box step speeds depending upon which direction your character is facing, something of which directly ties into the fact several characters can change thier direction-facing with 4B or other moves. Each character has a different animation that plays depending upon wether they dash in the direction thier model is facing or away, and this animation determines how quickly you can cancel the step into a forward or backdash. This is sometimes really noticeable: for example, Gerelt's sidestep to his back is always a twirl. | There's a sometimes massive difference in box step speeds depending upon which direction your character is facing, something of which directly ties into the fact several characters can change thier direction-facing with 4B or other moves. Each character has a different animation that plays depending upon wether they dash in the direction thier model is facing or away, and this animation determines how quickly you can cancel the step into a forward or backdash. This is sometimes really noticeable: for example, Gerelt's sidestep to his back is always a twirl. | ||
For the sake of simplicity, mirror characters have been excluded from this chart, as they share step data. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Character Step !! Earliest Step Input !! Forward Dash Cancel Occurs | ! Character Step !! Earliest Step Input !! Forward Dash Cancel Occurs | ||
|- | |||
| Blood (both directions) || 11 || 19 | |||
|- | |- | ||
| Gerelt (towards back) || 7 || 15 | | Gerelt (towards back) || 7 || 15 |
Revision as of 14:48, 3 July 2024
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ESOTERICS
Box Step Dash Speeds
There's a sometimes massive difference in box step speeds depending upon which direction your character is facing, something of which directly ties into the fact several characters can change thier direction-facing with 4B or other moves. Each character has a different animation that plays depending upon wether they dash in the direction thier model is facing or away, and this animation determines how quickly you can cancel the step into a forward or backdash. This is sometimes really noticeable: for example, Gerelt's sidestep to his back is always a twirl.
For the sake of simplicity, mirror characters have been excluded from this chart, as they share step data.
Character Step | Earliest Step Input | Forward Dash Cancel Occurs |
---|---|---|
Blood (both directions) | 11 | 19 |
Gerelt (towards back) | 7 | 15 |
Gerelt (towards front) | 11 | 19 |
Hayato (towards front) | 8 | 16 |
Hayato (towards back) | 14 | 23 |
Zelkin (towards front) | 13 | 21 |
Zelkin (towards Back) | 12 | 20 |