Street Fighter 3: 2nd Impact/Ryu: Difference between revisions

From SuperCombo Wiki
(New page: =Introduction= =Moves List= ==Normal Moves== ==Special Moves== ==Super Moves== =The Basics= =Advanced Strategy= =Match-Ups=)
 
Line 5: Line 5:
==Super Moves==
==Super Moves==
=The Basics=
=The Basics=
Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more EX moves and denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).
Denjin set ups:
EX hadouken xx denjin (on your opponent's wake up)
Crouching forward kick, EX hadouken xx denjin
EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)
=Advanced Strategy=
=Advanced Strategy=
=Match-Ups=
=Match-Ups=

Revision as of 01:55, 4 September 2008

Introduction

Moves List

Normal Moves

Special Moves

Super Moves

The Basics

Choose Denjin Hadouken (Super Art 3) because in 2I it has two stocks which not only allows for more EX moves and denjin set ups than in NG or 3S, but it also means you have better ways to damage your opponent once you have them dizzy (For example, jumping fierce, crouching fierce, EX tatsu).

Denjin set ups:

EX hadouken xx denjin (on your opponent's wake up)

Crouching forward kick, EX hadouken xx denjin

EX blade kick, shoryuken (and then either xx denjin or (EX) hadouken xx denjin on wake up)

Advanced Strategy

Match-Ups