Crowspaceboy (talk | contribs) No edit summary |
Crowspaceboy (talk | contribs) No edit summary |
||
Line 16: | Line 16: | ||
* '''High Execution:''' Even sub-optimal Zelkin combos require flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo. | * '''High Execution:''' Even sub-optimal Zelkin combos require flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo. | ||
* '''Polarized Range:''' Zelkin is best at close range, and though getting in isn't the hardest thing in the world for a character with an air dash at his disposal, it does mean that characters that do a decent job of keeping him out or simply out-footsieing him can give him a bit of trouble. | * '''Polarized Range:''' Zelkin is best at close range, and though getting in isn't the hardest thing in the world for a character with an air dash at his disposal, it does mean that characters that do a decent job of keeping him out or simply out-footsieing him can give him a bit of trouble. | ||
* '''Sub-Par Anti-airs:''' Zelkin's best anti-air is to either air-to-air or step and whiff punish. This is far, far worse than what many other characters get in the game, even those that are below him on the tier list. | |||
* '''Bad Alt Character:''' Eagle's super options cannot combo the way Zelkin's does, nor do they offer additional utility in neutral or in some other aspect of the game. Therefore, Eagle really doesn't do anything to help a Zelkin player's matchup spread, making him little more than a joke character with extremely good normals. | |||
}} | }} | ||
===Default VS Mirror=== | ===Default VS Mirror=== |
Revision as of 11:09, 23 June 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
---|---|
|
|