Crowspaceboy (talk | contribs) No edit summary |
Crowspaceboy (talk | contribs) No edit summary |
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* '''Attack Before The Round:''' Because Zelkin's flight has a hitbox, he's allowed to hit the enemy before the round starts if they aren't blocking. | * '''Attack Before The Round:''' Because Zelkin's flight has a hitbox, he's allowed to hit the enemy before the round starts if they aren't blocking. | ||
| cons= | | cons= | ||
* '''High Execution:''' Even sub-optimal Zelkin combos | * '''High Execution:''' Even sub-optimal Zelkin combos require flight cancelling to be effective, and messing up any angle on air dashes can leave Zelkin open for a combo. | ||
* '''Polarized Range:''' Zelkin is best at close range, and though getting in isn't the hardest thing in the world for a character with an air dash at his disposal, it does mean that characters that do a decent job of keeping him out or simply out-footsieing him can give him a bit of trouble. | |||
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===Default VS Mirror=== | ===Default VS Mirror=== |
Revision as of 10:58, 23 June 2024
Introduction
Story
Overview
(Insert brief description about character and how they play, other details)
Strengths | Weaknesses |
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