User:Speedmccool25/sandbox: Difference between revisions

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(New Iceman page.)
(haha just kidding i wanna do gambit)
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{{MVC2 Character Intro|char= iceman|full= Iceman|short= ICM|content=
{{MVC2 Character Intro|char= gambit|full= Gambit|short= GAM|content=
== Story ==
== Story ==
Robert "Bobby" Drake, known by his hero alias Iceman, is a character from the X-Men series by Marvel. A mutant with the ability to lower his internal body temperature to absolute zero nearly instantly, Iceman can freeze both himself and the air around him, as well as manipulate water.
Remy LeBeau, known by his alias of Gambit, is a mutant from the X-Men comics by Marvel. A smooth talker and a well known thief, Gambit has the ability to charge objects with kinetic energy, causing them to explode. He is an anti-hero character, sometimes working with the X-Men and sometimes working against them.


In Marvel vs. Capcom 2, Iceman is an accessible, simple, yet agile keepaway and zoning character who heavily leans on his solid normals and his Ice Beam special move for chipping and zoning. His normals are solid, with good range and speed. His main game is chipping while controlling the screen, as many of his specials do great damage even on block. An interesting thing to note about Iceman is that he takes zero chip damage from any energy based attacks, which does allow him to avoid many chip kill scenarios from some characters in the game. He's no slouch on hit though, as he can do great amounts of damage with a simple air combo into his super.
In Marvel vs. Capcom 2, Gambit is a tricky and wildly fun character with an emphasis on good spacing and zoning with his normals and his Kinetic Card and Trick Card specials. Gambit has decent mobility, with a good ground dash and specials that allow him to jump off of the wall for mixups. His card specials have genuinely good uses for controlling the space, Kinetic Card for ground control and Trick Card for air control. Gambit also a great team player. He has a fantastic assist in his (alpha) assist, acting as a pseudo-capture state and allowing for some conversions and setups that would otherwise be impossible. He also has a relatively safe DHC in his Cajun Explosion super, and a fantastic damage DHC with his Royal Flush super.


Unfortunately, Iceman is held back by the same thing that makes him so accessible in the first place. He doesn't have a lot of "ace in the hole" type setups or moves, which relegates him to a very predictable playstyle. In addition, with his movement being so poor, he doesn't have a great way to chase turtles or get away from rushdown. His specials and super (no "s", he only has one) are very simple, which again makes him a bit less flexible than most.
Gambit is not without flaws though. His universal mobility is a little lacking, with his air mobility being a notable weak point. His defense is also a little lacking, with no invincible move of any kind. Lastly, while he's decent, there are plenty of characters who do what he does, just better. Regardless, Gambit is one of the most memorable and flashy characters in Marvel 2, and certainly worth a shot. If you like throwing cards, nice normals, and the best damn cape animation in the business, then try your luck with Gambit.


Still, Iceman is a good and easy character to pick up and play, with just enough tech to keep you interested. If you want to control the screen and play a long, slow game, then chill out with Iceman.
"Don't mess with the Cajun!"
== Gameplay ==
== Gameplay ==
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Iceman is a zoning character who relies on chip to get his damage dealt and to keep opponents away.
Gambit is a tricky character with an emphasis on normals and zoning with his playing card specials. He generally does well in the middle slot, as he has a good assist with a strong safe DHC.
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[[Image:Mvc2-iceman.png]]
[[Image:Mvc2-gambit.png]]

Revision as of 02:33, 12 June 2024

Story

Remy LeBeau, known by his alias of Gambit, is a mutant from the X-Men comics by Marvel. A smooth talker and a well known thief, Gambit has the ability to charge objects with kinetic energy, causing them to explode. He is an anti-hero character, sometimes working with the X-Men and sometimes working against them.

In Marvel vs. Capcom 2, Gambit is a tricky and wildly fun character with an emphasis on good spacing and zoning with his normals and his Kinetic Card and Trick Card specials. Gambit has decent mobility, with a good ground dash and specials that allow him to jump off of the wall for mixups. His card specials have genuinely good uses for controlling the space, Kinetic Card for ground control and Trick Card for air control. Gambit also a great team player. He has a fantastic assist in his (alpha) assist, acting as a pseudo-capture state and allowing for some conversions and setups that would otherwise be impossible. He also has a relatively safe DHC in his Cajun Explosion super, and a fantastic damage DHC with his Royal Flush super.

Gambit is not without flaws though. His universal mobility is a little lacking, with his air mobility being a notable weak point. His defense is also a little lacking, with no invincible move of any kind. Lastly, while he's decent, there are plenty of characters who do what he does, just better. Regardless, Gambit is one of the most memorable and flashy characters in Marvel 2, and certainly worth a shot. If you like throwing cards, nice normals, and the best damn cape animation in the business, then try your luck with Gambit.

"Don't mess with the Cajun!"

Gameplay

Gambit is a tricky character with an emphasis on normals and zoning with his playing card specials. He generally does well in the middle slot, as he has a good assist with a strong safe DHC.

Strengths Weaknesses
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