Street Fighter 6/Version/1.05: Difference between revisions

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'''Cammy:'''
'''Cammy:'''
*  
* Forward Throw: slightly more pushback on hit (still allows throw loops)
* {{clr|M|5MP}} reduced pushback
* {{clr|H|5HK}} on block {{sf6-adv|VM|-4}} -> {{sf6-adv|M|-3}} and reduced pushback
* {{clr|H|5HP}}~{{clr|H|HK}} 2f easier to hitconfirm; 2nd hit of {{clr|H|HK}} now cancelable
** Distribution of damage and damage scaling also affected
* {{clr|M|MP}}/{{clr|H|HP}}/{{clr|10|OD}} Spin Knuckle projectile invuln now starts on frame 9 (significantly harder to use on reaction to projectiles)
* {{clr|H|HP Hooligan}} collision box changed; can no longer juggle Divekick after escaping corner with {{clr|M|4MP}}~{{clr|H|HK}} > {{clr|H|236HP}}
* {{clr|10|OD Fatal Leg Twister}} (Hooligan Throw) starter scaling 20% -> 30%
* Cannon Strike (Divekick) hurtbox changed
** Early frames are more vulnerable to projectiles, later frames are less vulnerable to low attacks
* {{clr|10|SA2}} cinematic damage increased 2800 -> 3000; input changed from 214214K -> 214214P


'''Chun-Li:'''
'''Chun-Li:'''
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'''Kimberly:'''
'''Kimberly:'''
* 236LP on block -6 -> -5 and can be spaced safely at range
* {{clr|L|236LP}} on block {{sf6-adv|VM|-6}} -> {{sf6-adv|VM|-5}} and can be spaced safely at range
* SA1 startup decreased 12f -> 10f
* {{clr|10|SA1}} startup decreased 12f -> 10f
** Can now choose whether or not to spend Spraycan (by holding K)
** Can now choose whether or not to spend Spraycan (by holding K)



Revision as of 02:06, 7 June 2024

Version[[Street Fighter 6/Version/1.05|1.05]]
Game Version1.05
dateMay 22, 2024
SummaryAkuma release. Balance changes for all characters.
Links[https://www.streetfighter.com/6/buckler/en/battle_change/202405 Patch Notes]

Akuma Patch

  • Akuma released

Key Character Changes:

A.K.I.:

Blanka:

Cammy:

  • Forward Throw: slightly more pushback on hit (still allows throw loops)
  • 5MP reduced pushback
  • 5HK on block -4 -> -3 and reduced pushback
  • 5HP~HK 2f easier to hitconfirm; 2nd hit of HK now cancelable
    • Distribution of damage and damage scaling also affected
  • MP/HP/OD Spin Knuckle projectile invuln now starts on frame 9 (significantly harder to use on reaction to projectiles)
  • HP Hooligan collision box changed; can no longer juggle Divekick after escaping corner with 4MP~HK > 236HP
  • OD Fatal Leg Twister (Hooligan Throw) starter scaling 20% -> 30%
  • Cannon Strike (Divekick) hurtbox changed
    • Early frames are more vulnerable to projectiles, later frames are less vulnerable to low attacks
  • SA2 cinematic damage increased 2800 -> 3000; input changed from 214214K -> 214214P

Chun-Li:

Dee Jay:

Dhalsim:

Ed:

E. Honda:

Guile:

Jamie:

JP:

Juri:

Ken:

Kimberly:

  • 236LP on block -6 -> -5 and can be spaced safely at range
  • SA1 startup decreased 12f -> 10f
    • Can now choose whether or not to spend Spraycan (by holding K)

Lily:

Luke:

Manon:

Marisa:

Rashid:

Ryu:

Zangief: