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| Don Konjo Kick || {{qcf}} + {{kof.lk}} || Average Anti air , can be combo from a close strong.B || | | Don Konjo Kick || {{qcf}} + {{kof.lk}} || Average Anti air , can be combo from a close strong.B || | ||
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===Command Throw=== | |||
{| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999;" | |||
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| '''Move Name''' || '''Motion''' | |||
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| Tag Bag || (front) {{uhcf}} + {{kof.lk}} | |||
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| Back Breaker || (back) {{u}} {{b}} + {{kof.lk}} | |||
|} | |} | ||
Revision as of 10:55, 22 April 2024
Introduction
Goh Kidokoro is one the two Protagonist. He is the strongest fighter of the Kansai Region in Japan. He is the rival of Joe Kusanagi and he wants to beat him to extand his domination. Goh is an overall "Okay" character in most of the game aspect ; Good Range , Good Damage , Decent Mobility. His framedata hurt him the most , making him one of the weakest character of the game. Despite that he get some intressting things to do.
Strengths | Weaknesses |
---|---|
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Special Moves
Move Name | Motion | ||
Don Konjo Geta Rush | ![]() ![]() |
Very Damaging Move but very hard to place. Should maybe use as an okay anti air or on a hard punish on stun or on a read | |
Flying Cross Chop | ![]() ![]() |
His best special by far. Central in mu against Fuuma or Lee. Excellent whiff punish option. Can Hit on get up and good anti air. Be carefull his range is a bit limited and is highly punishable if whiff. | |
Don Konjo Kick | ![]() ![]() |
Average Anti air , can be combo from a close strong.B |
Command Throw
Move Name | Motion |
Tag Bag | (front) ![]() ![]() |
Back Breaker | (back) ![]() ![]() ![]() |
GANGAN Move
Move Name | Motion |
Ôsaka Meibutsu Usushi Okuzushi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |